openai vizdoom

21/03/2019

VizDoom
I’ve been playing with a couple of openai projects

OpenAI’s mission is to ensure that artificial general intelligence benefits all of humanity. We’re a team of a hundred people based in San Francisco, California. The OpenAI Charter describes the principles that guide us as we execute on our mission.

I’m really intrigued by their retro gym projects; teaching an AI to play classic video games… although I haven’t tried this as yet

What I have attempted to setup today was their doom_py script, a program to setup an AI to play the classic SHMUP Doom ii, via ViZDoom

Now I have a long time history with Doom, it was one of the first games I could play on my 486, and I spent far too much time building wad files, aka levels, to play on. This was before I had access to the web, so I could never share what I built back then, and I’m afraid all of my creations are lost… although my passion and love of the game isn’t.

So you can imagine how excited I am about creating an AI to navigate through levels… trouble is, is that I can’t quite get it to run just yet.

I followed the instructions here: https://github.com/openai/doom-py
& the fix here to get the make file to compile on Ubuntu 18.10: https://github.com/robin7g/doom-py/pull/1/files

but I still can’t get it to run 🙁
I only found doom-py this evening though, so I’m not yet deterred in finding a solution… and worse case there are other openai retro gym projects I’m looking forward to exploring, including the Sonic challenge https://openai.com/blog/retro-contest/ 🙂