Gamer Geek News

Game Informer News

Game Informer is your source for the latest in video game news, reviews, previews, podcasts, and features.

Resident Evil Village Beginner's Tips And Tricks | Guide

Resident Evil Village is available now and many are preparing to start their journey as Ethan Winters. For those getting ready to take on the latest Capcom horror adventure, there are a few things you need to know before diving in. Luckily, we're here to help. Here are our Resident Evil Village tips and tricks! 

What you need to know before playing Resident Evil Village

If you're familiar with Resident Evil, then you already know there will be puzzles to solve and enemies to slay. We've got a few helpful puzzle guides here and here, but what about more generalized tips? The good news is that there really is no "wrong" way to play, but there are a few pointers on how to make your time in this creepy journey a little more efficient and fully optimized. 

Pay attention to your map

Whether you're in the village, in the castle, or in the later parts of the story, you'll see certain areas on your map that are either blue or red. Red means there are parts of a certain area that you haven't explored completely. This is great to pay attention to, because some of the items found can be a little hidden. You might need to crouch down to find it, or break glass to get to it, but the goal should be to turn all of the red areas blue. Once blue, you'll know you've cleared it and you're good to move on.

Make nice with Duke

Duke is a helpful lad, much like the Merchant in Resident Evil 4. He's also much more talkative and gives you critical information about important story quests to find Rose and uncover the mystery behind what happens with Mia. Duke will pop up everywhere, including places you would swear up and down that he couldn't fit. Talk to him every time. You can buy from him, sell to him, and this is where you will also level your weapons and increase your inventory space. He is also going to point you in the direction you need to go once you've cleared Castle Dimitrescu. Very helpful dude, show him some love.

Increase your inventory

The first chance you get, increase your inventory with Duke. Trust me, if you don't? You're going to miss out on some seriously powerful weapons later on in the game, as well as important story items. 

Level, level, level

Don't just stick with vanilla weapons, upgrade them! Through Duke, you can upgrade aspects of your weaponry such as power and ammo. Do this to your unique play style and you're going to make your arsenal something Lady D and co. wish they never messed with. If you don't, you're going to find your damage against foes significantly lacking. 

Craft, craft, craft

While you can absolutely buy ammo from Duke, why waste the money? All around you in this world are materials that can be used to craft ammo and craft ways to heal. This will help you when you're in between visits with Duke and will ensure that you're never in a tight spot where you end up bringing a knife to a gun fight. The crafting in Village is incredibly easy to use, so use it! It'll tell you how much material you have and what you still need, and then poof! More goods. Just, uh, you can't craft your wife suddenly into existence. Sorry, pal. 

Tailor your tools

You can slot your weapons in whatever slot you want for your gear wheel. Do that. Playing on PS5, I always had my shotgun in my top slot for my D-pad because that was my go-to. Slot your melee and your firepower accordingly. Know where you've placed them too, that way you can be more strategic with your combat: shotgun, pistol, knife – DEAD. You're welcome.

Block for your life

You can parry attacks by kicking a foe back. This will also help you with reloading your weapon when you're in a tight spot. If you're trying to be conservative with your ammo, or need an additional second to switch weapons, kick 'em back and make them pay. 

Sometimes, you do want to bring a knife to a gun fight

If you can, save your ammo. Knives are pretty powerful, so use them. Between that and blocking, it's easy to be more strategic with how you take to combating the various enemies you'll face when looking for Rose. 

Don't be afraid to be a chicken

Sometimes the best offense is a defense. And by that, I mean don't be afraid to be a weenie. Since you can't save outside of typewriters, you want to be careful that you're not putting yourself in unnecessary danger. If you start to feel the tides of battle turn out of your favor, there's no shame in turning tail and running for your life. Even if it means just temporarily escaping to regroup. 

Enjoy the story

If you find yourself bogged down by trying to find anything and everything, just enjoy the story. A lot of the side quests (the few that there are) and little tokens can be found simply by playing through the campaign. But pay attention. There are a lot of clues in the dialogue, especially from Duke. If you're feeling a little lost, just go to the next part of the story. 

And that's it! Those are our Resident Evil Village tips and tricks! To see how our own Ben Reeves felt about this time fighting the ooglie booglies of Village, you can read his full review right here. Happy hunting! 

Posted on 7 May 2021 | 10:29 pm

The Top 10 PlayStation 5 Games

"What games should I get for my PlayStation 5?" This is the question we've been asked the most since Sony's new generation of gaming arrived last November. People want to see what games are the best showpieces of PlayStation 5's power, and also which ones take their beloved medium to new heights. Although the PlayStation 5 is still in its infancy, it has already amassed a nice library of games, including a few titles that you can't play anywhere else.

The Game Informer staff has selected 10 games that we consider to be the PlayStation 5's absolute best. Over time, this article will be updated with the latest releases that we think crack the top 10.

Please note that while the list below contains 10 entries, we aren’t ranking them. If a game has made it this far (and managed to stay here), it’s a must-play, period. As such, we’ll be listing entries in reverse chronological order. Also, with future updates, you’ll find a rundown of previous entries at the bottom of the list. While those titles have gotten bumped over time, they are still all great games in their own right and worth exploring if you’re already caught up on the latest hits.

Here are Game Informer’s picks for the top 10 games on PlayStation 5:

Resident Evil Village

Release: May 7, 2021

The Resident Evil series has struggled with balancing horror and action in the past, but Village hits the sweet spot, offering a series of tense atmospheric frights punctuated by sweat-inducing firefights. Resident Evil 7: Biohazard protagonist Ethan Winters returns for another round with everything that goes bump in the night. However, this time Ethan is on a mission to save his daughter from gangs of werewolves and vampires who have set up shop in a medieval castle and its surrounding village. Capcom’s first-person combat has been refined so the combat feels better than ever, and a whole host of ghastly monsters stalk Ethan from the shadows, so whether you’re in or out of combat Village generates a powerful sense of tension. Sure, these puzzles could use a little polish, but Resident Evil’s boss battles have never been better.  

Click here for our review.


Release: April 30, 2021

As both a fast-paced third-person shooter and an atmospheric, mysterious journey through alien horror, Returnal succeeds at delivering an incredibly competent and cohesive experience. Returnal takes advantage of all that next-gen gaming has to offer, including comprehensive feedback from the DualSense controller. With adrenaline-fueled and creative boss fights, hundreds and hundreds of impressive “bullet-hell” projectiles to dodge, and an assortment of impressive weapons to experiment with, Returnal keeps you enthralled to the very end.

Click here for our review.

It Takes Two

Release: March 24, 2021

One of the best cooperative games ever made, It Takes Two demands teamwork, communication, and a little bit of patience in every second of play. Both players have different abilities that must be combined to overcome challenges. Just when it seems like you and your partner have developed a good rhythm, the gameplay changes to challenge you in an entirely different way. The vast array of gameplay concepts that are explored is just part of what makes It Takes Two such a joy to play. It Takes Two also captivates with a heartfelt story that explores themes not often seen in games.

Click here for our review.

Yakuza: Like A Dragon

Release: March 2, 2021

The Yakuza games of old followed the exploits of Kazuma Kiryu and delivered combat through real-time brawling. Like a Dragon upends that formula with turn-based combat seen through the eyes of series newcomer Ichiban Kasuga. This dramatic shift doesn't steal away any of Yakuza's charm or fun. Like a Dragon is another excellent addition to this long-running series, serving as a refreshing turn-based role-playing take that will hopefully lead to years and years of new adventures seen through the eyes of Ichiban.

Click here for our review.

Assassin's Creed: Valhalla

Release: November 12, 2020

The Assassin's Creed games are massive in size and scope, delivering exhilarating combat, sprawling exploration, and quests galore. Valhalla is the first entry in the series that truly balances all of these aspects, giving them equal time in the spotlight and not leaning too much on one. With the Viking theme leading the charge, Ubisoft once again brings players into a setting that feels new and is rich in discovery. Like Odyssey before it, Valhalla is another excellent evolution of the beloved Assassin's Creed formula. It never wavers from engaging in big and meaningful ways. The Assassin's Creed series just keeps getting better.

Click here for our review.

Astro's Playroom

Release: November 12, 2020

A free pack-in with every PlayStation 5 system, Astro's Playroom delivers a delightful platforming experience that demonstrates why the DualSense controller is so special. The adaptive triggers tighten when jumps are charged, and distinct rumble effects shake the controller in dynamic ways that line up perfectly with the action on-screen. Each world that Astro explores is themed after a different PlayStation 5 component (such as the GPU forest), and over 25 years of PlayStation history is on display in the characters, secrets, and imagery that players unearth. Astro's Playroom is the first game every PlayStation 5 owner should play, as it immediately shows you why this high-end console is a game changer.

Click here for our review.

Call of Duty: Black Ops Cold War/Warzone

Release: November 12, 2020

Call of Duty has long been one of the biggest series to date with almost every release topping the sales charts each year. In 2020, the series grew even bigger with two releases: Warzone, the new standalone battle royale experience, and the next entry of Black Ops called Cold War. Both of these Call of Duty experiences are phenomenal on PlayStation 5, delivering different haptic feedback for most of the firearms, gorgeous visuals, and a ridiculous amount of content in all of their avenues of play. The way the two games build off of each other for seasons also gives plenty of reason to play both.

Click game for our Black Ops Cold War review and here for our Warzone review.

Demon's Souls

Release: November 12, 2020

The wait for From Software's Elden Ring was made a little less painful thanks to the excellent Demon's Souls remake. Returning to the roots of this series and seeing it come to life in such beautiful (and disturbing) ways was one of the highlights of PlayStation 5's launch. The small changes that developer Bluepoint Games made help give this classic a modern touch, and helps it stand tall against the other great Souls games. If you already played this game to death on PS3, the new Fractured Mode changes up the dance just enough to make it feel new again.

Click here for our review.

Destiny 2: Beyond Light

Release: November 12, 2020

When Destiny is firing on all cylinders, it roars with excitement. While Beyond Light's launch last November didn't hit all of the gameplay and narrative notes players wanted, Bungie has since course-corrected and has updated the game in meaningful ways. Season Of The Chosen shakes up the foundation nicely, offering rewarding progression and a story that delivers interesting twists and turns. Destiny 2 has proven to be one of the strongest ongoing games out there, and it's even better on PlayStation 5.

Click here for our review, and here for our latest impressions.

Marvel's Spider-Man: Miles Morales

Release: November 12, 2020

Insomniac Games' Spider-Man universe is starting to look a little like Marvel's Cinematic Universe with a story continuing through the eyes of different characters. Miles Morales' debut game is shorter than the original game, but is every bit as enthralling. Miles' coming-of-age story is excellently spun, and while he shares the same Spider-Man name as Peter, he emerges as a different type of hero, using invisibility and electricity to clean up the evildoers who are threatening New York City. Here's hoping the next game puts both Peter and Miles in the spotlight equally. We can't wait to see where this Spidey story goes next.

Click here for our review.

Posted on 7 May 2021 | 10:26 pm

How To Solve Resident Evil Village Abandoned Stone Statue Puzzle | Guide

Resident Evil Village has a few puzzles that players will encounter, including one that involves stone statues. This one is tricky at first, but it's definitely one of those that once it clicks? It clicks. Without further ado, here is what you need to know in order to solve the Resident Evil Village abandoned stone statue puzzle. 

How to solve Resident Evil Village abandoned stone statue puzzle

Getting out of Lady Dimitrescu's castle is.. a pain in the butt. You've got murderous vampires, you've got hallways that all look the same, decrepit floors that also want to kill you because life sucks. It's a lot. Luckily, the puzzles don't have to be an added frustration for those that may be looking for some help so that they can carry on with the (amazing) story. 

For this particular puzzle, you'll find it on the second floor of the castle, an area you will be annoyingly familiar with during your time in Village. The area you need to be in is called the Hall of Ablution, a place that you'll find once crossing the courtyard after exiting the main hall. There is a door to the right of the courtyard, make it up towards that and you'll find a set of stairs. Follow the stairs up, go down the hallway and enter the third door on your left. 

At first, this puzzle confused the heck out of me, so if you're lost: don't worry, you're not alone. The good news is that it's not as complicated as it actually looks. The better news is that we're here to walk you through it. 

When entering the Ablution area, you will immediately see four statues and an ominous puddle of blood in the middle (vampires, remember?). The statues can be rotated from left to right in order to pivot them to where they need to be facing in order to solve this particular puzzle. Let's get started: 

Before touching any of the statues, go to directly across from where you entered into this room until you are in front of a bronze plaque. The message reads, "Women are blind to male advances, but the poor shall take their chances, to give their lords their bounty sown, so that soon the wine may flow." 

Don't you just hate riddles? Luckily, this is pretty cut and dry when you actually see each individual statue: 

Statue #1 Man Riding A Horse

Statue #2 Beggars

Statue #3 Wine Glass Woman (Yeah, girl, get it)

Statue #4 Wine Bottle Woman (She knows what's up)

As per the riddle, you're going to have the women with the wine facing one another with the man riding a horse facing the statue with the woman directly in front of him. Finally, you're going to move the statue with the beggars and make it so it is facing directly at the statue with the man riding a horse and voila! You've solved the puzzle. You'll know you got it right when the pool begins to drain down and then a new passageway will open up to you. Take to the stairs and then get ready to fight for your life. 

Posted on 7 May 2021 | 10:04 pm

How To Solve Resident Evil Village Bell Puzzle | Guide

Resident Evil Village is here and it wouldn't be a new game in the iconic Capcom horror franchise if there weren't a few puzzles to power through. For those attempting to solve the bell puzzle in Castle Dimitrescu, there are a few things you need to know. To help, here is our Resident Evil Village bell puzzle in the Atelier room guide. 

Resident Evil Village Bell Puzzle, How To Solve

This particular puzzle is in the Atelier you will come across in Lady Dimitrescu's massive castle. This will require you to find five hidden bells, a task that you'll see when you find a half-written note on the painting atop an easel in the Atelier room. The note will advise Ethan Winters (poor guy) to ring all five bells at once. I know how that sounds, daunting right? Don't worry, you don't actually have to ring them all at the same time, that would be impossible. Instead, you'll hit each bell and this will cause the torch on the top of each to light up. You can trigger the torch at the top being lit up by either hitting it with a melee attack or with a bullet from your preferred gun. It's pretty simple, you just have to actually find the bells first. That's where we come in.

You'll start your journey in the Atelier room, which you'll find adjacent to the Hall of Joy in the castle. You'll run by this area a few times, so you can't miss it. You'll know you're in the right spot because this is where the easel is found, which kickstarts the entire puzzle mission to begin with.

First bell

The first bell is very easy to spot. Directly across from where you entered into this room, you'll see a male bust. Next to it, you'll see the first bell. I recommend hitting it with your knife to conserve some ammo, but there is ammo in the cabinet in the room if you feel shoot-happy.

Second bell

The second bell will be found on that same side where you will spot a space where there should be a painting. In this cap, there are cogs that you'll see that will move. Every few moments, the second bell will be seen. This one, you'll want to shoot (and shoot quickly). 

Third bell

If you opted into getting the ammo in the cabinet (you'll need to melee it to access the coveted restock inside), you'll see another bell in front of another painting. This painting has a gold frame, you can't miss it. Hit that bell to trigger the torch, and then it's time to do a little more exploring. 

Fourth bell

The nearby stairs are your next destination. Go up and go towards the window on the opposite side. If you look outwards, you'll see the fourth bell. You can shoot it through the window, so make sure you have ammo to spare.

Final bell

And we're almost done! See? Not so hard! In this same area, you'll note a gorgeous chandelier. You can't melee this either, but if you shoot it? You'll make it move and when that happens, you'll note the final hidden bell. Shoot that to trigger the torch and you'll immediately hear a door opening inside yet another painting, this time of Lady D herself. Once this passageway is open, you're done! Try not to die.

Happy hunting! 

Posted on 7 May 2021 | 9:15 pm

Yakuza Combat Will Be Turn-Based Going Forward

Yakuza: Like A Dragon

Following the reveal of Lost Judgment, an interview with Ryu Ga Gotoku Studio director Toshihiro Nagoshi and producer Kazuki Hosokawa has surfaced on IGN. Lost Judgment brings Ryu Ga Gotoku back to its action-combat roots, leaving many fans to wonder if that meant the Yakuza series would also return to that style following last year's Yakuza: Like a Dragon.

Speaking to IGN, Nagoshi and Hosokawa confirmed that the Judgment series will carry on the studio's action style of gameplay, while Yakuza will continue to evolve as a turn-based RPG. "The Yakuza series has been transformed into a turn-based RPG," they told IGN. "On the other hand, over the years, Ryu Ga Gotoku Studio has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy. We decided that we should let our signature action gameplay live on through Lost Judgment."

Yakuza: Like A Dragon Yakuza: Like a Dragon's turn-based combat

Romain Mahut of GameBlog was in attendance at a virtual "Judgment Day" event that followed the Lost Judgment reveal and asked if the studio considered using turn-based combat similar to that of Yakuza: Like a Dragon for Lost Judgment. "For Yakuza: Like a Dragon, we changed the game's battle system from action into a turn-based RPG," Nagoshi said in response. "This was a huge challenge for us, but it was well-received, which we were thrilled to hear. We did discuss the possibility of developing that battle system further for our next title, and while we may pursue the turn-based system even outside the Yakuza series, the conclusion we ended up at was that because this is a different series, the best approach would be to keep them separate and refine what makes each series great. It's my hope that our customers feel the same way we do. That's why we chose 'action' as an important keyword for the Judgment series. 

Nagoshi also said on the Judgment Day video he believes that, when possible, a simultaneous global launch is "the right way to go" and that the team has "determined to make every effort to support this for all [its] games moving forward." This is significant as the Yakuza series has a long tradition of Western versions releasing years after the Japanese version. Following the success of Yakuza 0 in the West, the release windows have narrowed, but Yakuza: Like a Dragon, which debuted last year, still had a 10-month gap between the Japanese and worldwide releases.

Lost Judgment Lost Judgment's action-oriented combat

Yakuza: Like a Dragon is available now on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC, while Lost Judgment comes to PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One on September 24. For more on what we thought about Yakuza: Like a Dragon, check out our review here. For more on the history of the Yakuza series, read our retrospective featuring interviews with Nagoshi and other members of the team here. For more information on Nagoshi's career, you can read our profile on him here.

[Source: IGNSega of America on YouTube]

Posted on 7 May 2021 | 6:59 pm

Capcom Celebrates Resident Evil Village’s Launch By Drawing A Giant Hillside Lycan

Resident Evil Village begins terrifying fans today, and if you’re a UK resident living around the Somerset area, you may have noticed or heard of a giant lycan drawn into a nearby hillside that has puzzled residents for the past week. Nope, it’s not the work of any supernatural phenomena or mischievous prankers. Capcom took it upon themselves to promote Village’s arrival by creating a unique rendition of one of its deadliest enemies.  

The lycan chalk installation measures 58m high and over 100m long. Capcom doesn’t provide an exact location, but it’s nestled somewhere among grassy hills between the villages of Somerset and Blackdown Hills. For those unaware, the English countryside has historically been littered with similar hillside art and this latest addition appeared a week ago before Capcom raised its hand to claim responsibility (I can only assume the game’s title was added last). According to the publisher, the massive beast took less than 24 hours to create. Best of all, it can even light up, creating quite the nighttime spectacle. 

“To celebrate the launch of the latest installment, Resident Evil Village, we’re thrilled to have brought one of the new, most iconic and fearsome enemies players will encounter within the game to life in a whole new way.” says Village’s producer, Tsuyoshi Kanda.

I’ve heard of far more disastrous ways of creatively promoting a big game, so kudos to Capcom for pulling off a cool feat that also feels appropriate for Village. There’s no word on how long the lycan will stick around, so it’s probably a good idea to swing by it if you’re a Resident Evil fan living near the area. The rest of us will have to settle for just playing Resident Evil Village, which impressed us with its fantastic balance of action and horror. Check out our full review here

For more on Resident Evil Village, Capcom recently gave us more insight into Chris Redfield’s seemingly darker turn that you can read all about here. If you want another, more unique form of artistic expression, someone turned Lady Dimitrescu into a terrifying version of Thomas the Tank Engine.

Posted on 7 May 2021 | 6:40 pm

Lost Judgment Coming This Fall From Yakuza Studio

Lost Judgment

Sega and Yakuza developer Ryu Ga Gotoku Studio have announced a sequel to the 2018 Yakuza spin-off game Judgment. Lost Judgment continues the story of private detective Takayuki Yagami, the protagonist of the first game, as he takes on new cases in the action-packed legal thriller. The announcement comes shortly after the original Judgment arrived on new-gen consoles and Stadia after initially debuting exclusively on PlayStation 4. Unlike the original's trajectory, Lost Judgment will debut across both PlayStation and Xbox consoles in a simultaneous worldwide release this September.

Lost Judgment

In Lost Judgment, players partake in detective sleuthing and action combat across a noir-style story about a detective who takes the law into his own hands when the justice system fails. Yagami is joined by his partner and ex-yakuza Masaharu Kaito as the duo investigates a seemingly uncrackable case. Soon, the case leads to a conspiracy-laden tale that reveals just how broken the law system is. While the Yakuza series recently shifted to turn-based combat with Yakuza: Like a Dragon, Lost Judgment preserves the traditional Ryu Ga Gotoku-style of action combat featured in earlier games. Yagami has access to various fighting stances, including the new Snake style which allows him to deflect attacks and use enemies' energy against them. Players will travel between Yokohama and Kamurocho as they investigate the case. 

You can see the announcement trailer below.

Click here to watch embedded media

Ryu Ga Gotoku Studio released Yakuza: Like a Dragon, the eighth mainline entry in the Yakuza series, last year. That game replaced longtime Yakuza protagonist Kazuma Kiryu with the more in-your-face Ichiban Kasuga. Judgment features a noir-style narrative, giving it a decidedly different feel than the traditional, mainline Yakuza series. If you're a fan of the sillier side of things, don't worry, as Lost Judgment seems to have plenty of excuses for goofiness built in as Yagami infiltrates a high school in Yokohama where he meets students and participates in quests involving everything from robotics to dancing.

Lost Judgment comes to PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One on September 24. To learn what we thought of the first Judgment game, check out our review here. For our review on the most recent Yakuza game, Like a Dragon, head here.

Posted on 7 May 2021 | 6:12 pm

Magic: The Gathering Goes Dungeons & Dragons In July

This July, Dungeons & Dragons is coming to Magic: The Gathering in force with the Adventures in the Forgotten Realms set. While certainly these two massive properties have come together before, this is the first time an entire full-scale Magic: The Gathering set experience will take place within Forgotten Realms.

In other words, this is a super big deal that will have players tapping into tons of iconic Dungeons & Dragons fare when it hits everywhere on July 23. However, if you're like me, most of your time spent playing Magic: The Gathering these days takes place on MTG Arena, where you can start playing with Adventures in the Forgotten Realms on July 8! I don't know about you, but I'm going to celebrate with beholders and barbeque this summer...

As part of a ton of other Magic: The Gathering related items explored in a DailyMTG article, players got their first taste of exactly what D&D looks like with this set. There are basic lands with flavor text! Whoa! As cool as that is, they're still just lands. So let's look at a few cards, including an awesome new card frame treatment influenced by the D&D Monster Manuals of legend.

Portable Holes are always handy! While it's really just the kind of white enchantment removal spell (except it's an artifact!) that you expect to see in any set these days, it's packed with flavor. I expect to see a lot of that as set reveals start hitting next month. Other cards like Power Word Kill are flavorful both from a D&D context standpoint and quite functional within the MTG universe, which is interesting. And of course, there's the Baleful Beholder. We probably won't get the card text on this one for a while, but you can probably assume that it's awesome because it's a freaking beholder. And it shows off a sweet new card frame that's sure to appear on some other well-known D&D monsters!

For those that have played either game over the years, this pairing seems like it was just waiting to happen. What do you think about Magic: The Gathering going all in with a Dungeons & Dragons set? Let us know in the comments!

Posted on 7 May 2021 | 5:35 pm

Bungie Reveals Adorable Destiny 2 Fallen Baby Plushie After Season of the Splicer Fanfare

Guardians everywhere, including myself, lost their collective minds over the adorableness that is baby Fallen that were spotted in the Destiny 2: Season of the Splicer trailer. Fans of the space shooter have begged for plushie versions of it in every single Destiny 2 group and Discord I'm in, and now our dreams are coming true! That's right! You can have your own cute little baby Fallen with the adorable plushie just revealed from Bungie. 

It's not available quite yet, but Bungie did reveal the precious little bundle of pure happiness over on the official studio's storefront. The size comes in at a widdle 10 inches with Numskull Designs. We don't have a price or an ETA at this time, but it is coming sometime this year. Interested? You can add your email to the waiting list right here

Hold Baby Fallen gentle like borg-burrito?

— ♦️Moira♦️ (@theEverdrift) May 4, 2021


— Tex Memechanica (@destiny_thememe) May 4, 2021

sorry zavala i'm giving up my guardian duties to babysit fallen babies goodbye

— monmon (@monmonsteraa) May 4, 2021

Mithrax when he sees a hatchling in the vents.#Destiny2 #Destiny2Art #DestinyArt #Mithrax #Eliksni #BabyFallen #fallenbabies #AmongUs #seasonofthesplicer

— •Stellartistic• (@_Stellartistic_) May 6, 2021

Ready to babysit some Smallen 💜#Destiny2Art #Destiny2FanArt #DestinytheGame #Destiny2 #Fallen #BABYFALLEN #Hunter

— 𝑨𝒍𝒊𝒔𝒊𝒂𝑹𝒐𝒔𝒆 ✧ TeamWarlock (@AlisiaRoseART) May 6, 2021

Baby fallen…😭💓 #Destiny2 #Destiny2Art

— 🦊🔧🍣 (@GORINJU_DEATH) May 5, 2021

Hi, I would like one of these adorable little nerds, pls & thank u. I never knew I needed Eliksni babies until now...Bungo coming in with those hard-hitting self-revelations first thing this morning, I see.

— Liana Ruppert (@DirtyEffinHippy) May 4, 2021

The baby Fallen were first shown off during the Season of the Splicer reveal, and it didn't take long before pretty much everyone and their mothers fell in love. It took exactly 10 minutes after the reveal before fanart started pouring in, so Bungie definitely knew what it was doing when it made a plush version of this ball of pure joy that we all need in our lives. 

The upcoming season of Destiny 2 kicks off soon. To catch up on all of the newness that is on the way, you can learn more at our dedicated game hub right here. You can also score a free emblem that was hidden within the trailer with the code found here.  

Posted on 7 May 2021 | 5:10 pm

Final Fantasy VII The First Soldier Closed Beta Begins In June

In February, Square Enix announced two mobile games set in the Final Fantasy VII universe: Ever Crisis and The First Soldier. The latter of those is a battle royale game that turned heads for being, well, a Final Fantasy VII battle royale game. If you’re unsure of whether or not this intriguing multiplayer experiment is for you, Square announced during a recent livestream that it's holding a closed beta for the game this June.

The beta begins June 1 and concludes June 7. It’ll be available for both iOS and Android and, since it’s closed, you’ll need to register to participate, which you can do at the game’s official website. Final Fantasy VII The First Soldier pits players in a giant battle to be the last Soldier standing. You can choose between three classes, Warrior, Monk, and Sorcerer, to take on other players using melee and magic attacks as well as traditional summons (Espers in this case). You can check out the original announcement trailer below to see the game in action. 

Click here to watch embedded media

Android users have until May 28 to sign up for the beta. Despite the announcement, we still don’t have an exact release date for The First Soldier other than its “2021” launch window. The same goes for Ever Crisis, the single-player mobile title that spans the entire Final Fantasy VII saga. You can read more details about that game here

Of course, as a Final Fantasy VII fan, you likely want to hear more about Part 2 of Remake as well as the upcoming expansion, Intergrade. You’re in luck; the same livestream shed new light on the development of Remake’s next chapter as well as debuted a new trailer for Intergrade. You can check out that news here.

Is your curiosity about Final Fantasy VII The First Soldier high enough to give the closed beta a shot? Let us know in the comments.

Posted on 7 May 2021 | 3:45 pm

[UPDATE] Marvel Strike Force Back Online After Entire Evening Of Emergency Maintenance

Marvel Strike Force

Update: As of May 6 at 11:32 p.m. Pacific / May 7 at 2:32 a.m. Eastern, Marvel Strike Force is back online. The servers were rolled back to a pre-server-reset state, removing all the added resources players mistakenly received, plus any progress that players made in the game within the 40 minutes leading up to the downtime. In addition, the compensation that seemingly caused the problems has been removed temporarily. Developer Boundless Entertainment delivered the following in-game message to players shortly after the servers came back online:

"We recently experienced unexpected technical difficulties due to an erroneous inbox message and had to undergo emergency maintenance. In order to correct the issue, we reverted the game back to a timed backup taken before the issue occurred. This means that all progress made between approximately 4:50PM (PDT) and 5:30PM (PDT) on May 6 has been lost. We understand that this is a huge inconvenience and apologize for the lost progression. We'll be sending compensation for this in the near future.

Players who made purchases during this time will be sent all purchased good. However, it will take some time and players should expect to gradually receive the purchased content, as well as additional compensation, over the next few days.

We apologize for the inconvenience."

Original Story – May 6 at 10:50 p.m. Central

Marvel Strike Force is currently down following a massive glitch during today's server reset. The technical issue occurred as players attempted to access compensation sent by developer Boundless Entertainment to apologize for past technical glitches. Players were unable to claim the rewards from the messages delivered to their inboxes, but much to their surprise, the messages had other effects. While opening the messages and hitting the "claim" button was fruitless for the intended rewards, which included several pieces of Gear and Orb Fragments, observant players noticed millions upon millions in Gold deposited into their account.

The glitch occurred as the servers reset at 5 p.m. Pacific / 8 p.m. Eastern. During that time, loading times were increased, players struggled to get into games, and, as mentioned above, those who tried to claim the compensation for prior technical glitches were unable to do so but did receive millions in unintended Gold. Less than 30 minutes later, around 5:28 p.m. Pacific / 8:28 p.m. Eastern, Boundless Entertainment took the servers down for emergency maintenance. Despite the in-game messaging calling it "scheduled maintenance," posts by the game's community managers on the official Marvel Strike Force Discord channel say otherwise.

The message players are currently greeted with if they try to play Marvel Strike Force

"We are taking the game down for emergency maintenance," CM_Zeeks said in a Discord announcement at the time that the servers went down. "We will let you know once we have further updates."

The game's servers have continued to be offline all evening, with community manager Cerebro updating players at 7:10 p.m. Pacific / 10:10 p.m. Eastern on that same Discord channel. "Update: the dev team is working on the issue that required emergency maintenance and server downtime is expected for the next few hours," he said in the post. "We will continue to keep you updated as new developments occur."

Technical problems have been common in Marvel Strike Force over the course of its life, but lately, the game has been plagued by them. As mentioned above, this glitch occurred when players attempted to receive compensation the developer was delivering for other technical problems that occurred in the recent past, but the community's patience seems to be wearing thin lately. The entire Marvel Strike Force subreddit is currently flooded with topics about the recent state of the game. On top of these recent and ongoing problems, other issues surrounding an inability to claim Raid Milestones after the season expires, Arena ranking issues, problems with offers for characters like Silver Surfer being exploitable by some players, and even a recurring problem with the monthly Strike Pass have happened in just the last month and a half. 

I had about 7 million Gold in my account before this glitch happened.

Marvel Strike Force is still down for emergency maintenance as of this writing. This issue comes 24 hours prior to the start of one of its most anticipated events in a long time, as players are about to be given the opportunity to earn Kestrel, the first all-original character created for Marvel Strike Force by Boundless Entertainment in collaboration with Marvel. Kestrel has already proven to be one of the most powerful characters in the game, and while the community's enthusiasm may be hindered by this string of events, you can learn more about her here.

Posted on 7 May 2021 | 3:20 pm

Mass Effect Fans Can Get A Limited-Edition Silver Variant Of The Sold-Out Normandy SR-1 Replica

With the Mass Effect Legendary Edition just seven days away, BioWare isn't done revealing different ways returning fans can celebrate boarding the Normandy once more. How about with an actual Normandy? Last year, there was a sleek 14" Alliance Normandy SR-1 replica that was available, but it quickly sold out. Now there is a limited-edition silver variant, but it's going soon because there are only 250 available! 

BioWare took to Twitter to reveal the latest replica in tandem with Dark Horse Comics. Dark Horse has offered a wide variety of Mass Effect memorabilia through the years, and this silver variant looks stunning! I purchased the normal version when it first came out and it was absolutely gorgeous! I may or may not have also purchased this one too. Maybe. 

Alongside @BioWare, we are proud to announce an ultra-limited SILVER Variant of the sold out 14” #MassEffect Alliance Normandy SR-1 Replica! Just 250 available!

Pre-order here: @masseffect @GentleGiantLTD

— Dark Horse Direct (@DarkHorseDirect) May 7, 2021

The latest variant is available for the same price as its previous counterpart: $249.99. There are payment options available for those that would like to not take a bigger hit to the wallet, set up for $75 a month leading up to its ship date. 

"Dark Horse Direct and BioWare present the release of an exclusive silver variant of Mass Effect’s legendary Normandy SR-1," Dark Horse tells us. "Keep your model rack as stocked as Shepard’s with this 14” long, 5.6” wide all silver prototype starship, perched upon a crater-pocked moon terrain base."

It's crafted using polyresin with the expert detailing made by Gentle Giant Studios. It's limited to just 250 units though, so if you want one? You're going to want to jump on this deal fast. You can pre-order yours right here. You can another version in my post below, because I can't help but share that Normandy love for the best damn ship in the galaxy, even if the one pictured below is for the SR-2 from the second game: 

“Can you believe this, Commander? It's my baby, better than new! Fits me like a glove! And leather seats! Military may set the hardware standard, but on a first-gen frigate they could care less if the seats breathe. Civilian sector comfort by design." ONE MORE MONTH 😍

— Liana Ruppert (@DirtyEffinHippy) April 7, 2021

Ahead of its May 14 launch, BioWare is also giving away a ton of free content, so don't miss out! You can look at what's up for grabs right here. Interested in learning more about Mass Effect Legendary Edition? Check out our exclusive game hub too. From no multiplayer game modes to lost code that can never be recovered, we made sure to ask about everything. 

Posted on 7 May 2021 | 3:06 pm

Mass Effect Legendary Edition Will Let You Use Original Mako Controls For Those Who Like To Hurt

Do you like pain? Then we've got the vehicle for you. While some loved the original Mako controls in the trilogy, it's fair to say that those people are unabashedly wrong. Yes, I'm mostly kidding, but we do have good news for those tied to the vanilla handling of the notorious vehicle. The Mass Effect Legendary Edition will offer the original controls as an option for those that don't want to experience the much smoother handling implemented with the remaster. 

"For those people out there who do like pain, we've left the option to leave it back kind of closer to the original controls as well if you want," environment director Kevin Meek said to PC Gamer. "Playing the Mako today versus playing the Mako back in the original, especially on PC, it's like night and day," Meek added. "I don't want to thrash my keyboard and mouse after every encounter with the thresher maw or trying to climb a mountain."

When driving the Mako in the first game, a feeling of chaos is definitely felt. For some, that chaos was good. For others, it was a source of frustration that usually ended with the vehicle being topside. Crash-landing on various worlds only to spin out of control into a pool of lava isn't the standard definition of fun, but that doesn't take away from the other in-air moments that felt nothing short of exhilarating. So what's changed? 

The original Mako design made the vehicle move at almost a snail's pace. While a speed variety was there, it varied between "Oh my GOD, drive faster" to "TOO FAST, TOO FAST." With the Legendary Edition, BioWare felt it was important to make small changes to how the vehicle operates, making it slightly more realistic in terms of a solid driving experience. 

If you missed our exclusive coverage about the Mako back in February, director Mac Walters  walked us through the various Mako changes. "The footprints of every level are quite large, but they’re also somewhat sparse,” director Mac Walters explains to us when talking about the environmental changes that Mako lovers can explore. “Part of that was the beauty of it – going out and finding these locations that had that sort of stark beauty to them. But at the same time, you couldn’t also help but feel like they could be a little bit more fleshed out."

You can learn more about what's new in the Mass Effect Legendary Edition with our dedicated game hub here, including over 20 interviews for an exclusive look inside the highly anticipated remaster. 

Posted on 7 May 2021 | 1:50 pm

Tetsuya Nomura Offers Small Final Fantasy VII Remake Part 2 Update, "Different Atmosphere"

Click here to watch embedded media

During the most recent livestream event for Final Fantasy, we received a brand new trailer for Intergrade that shows off new fights, more new faces, and the return of Fort Candor. However, we also got a small glimpse into Final Fantasy VII Remake Part 2 from director Tetsuya Nomura and it looks like the team might be prepping for a full reveal sooner than we thought. 

It was during the tail-end of the live stream that Nomura mentioned wanting to announce "something" about the second part of the remake but was advised to wait due to that not being approved by the other departments at the studio. But that doesn't mean we were left with nothing. Nomura did mention that development on the second part is going very well and gave a small teaser that Cloud can be seen walking through a "huge nature environment." He also added that Part 2 will have a very different atmosphere from what we saw in the Remake's first half, giving fans a tiny glimmer of excitement to cling to before we learn more. 

Nomura wanted to announce something about part 2 so he want to Kitase but he said no since they have to check with all the departments on when to reveal info

Nomura mentions Cloud walking around huge nature environment, and it has quite different atmosphere from the first game.

— xenosaga (@xenosaga7) May 7, 2021

While it's not the trailer everyone was hoping for (hi, I'm everyone), it is at least a small glimpse into what's next. For the most part, Final Fantasy VII Remake stayed true to the initial vision we all fell in love with, though that started to shift in a different direction towards the first part's conclusion. With the ending showing off a blast from Crisis Core past, what's next could be anyone's guess as far as creative takes goes, but one thing is for sure: we're excited to learn more. 

For now, we do have Final Fantasy VII Remake Intergrade to look forward to. You can learn more all about Yuffie and her friends and what they bring to the table, including new Summons, new boss battles, and so much more, right here with our dedicated game hub

Are you excited to learn more about Final Fantasy VII Remake Part 2? What are you hoping to see the most when the second part of the remake is revealed? Sound off with your thoughts in the comment section below! 

Posted on 7 May 2021 | 1:36 pm

New Final Fantasy VII Remake Intergrade Trailer Shows Off Fort Condor, Ramuh Summon, And More

We've got a new Final Fantasy VII Remake Intergrade trailer to dive into and it shows off more of Ramuh's Summon, Fort Condor, a return from Dirge, and so much more. This is also the final Intergrade trailer before the game launches on June 10.

The trailer opens up with Cloud and the usual gang as they fight once more in an epic battle of survival, only to once more run into an Arbiter of Fate. But the trailer is much more than just the opening sequence, it shows off the stunning graphical enhancements made for PS5 with certain animations looking much smoother than before. Sephiroth makes yet another appearance, once more beseeching Cloud to aid him to "defy destiny."

Click here to watch embedded media

Yuffie and the new arrivals come into the action when they realize that Plate 7 is about to drop, so they gear up and get ready to fight to help make sure that doesn't happen. But not before playing a round of Fort Condor, of course. Fort Condor is a strategic minigame that is a highly beloved facet of the Final Fantasy-verse, so to see it back is a neat little nod as to how the Remake continues to bring back what we love the most. 

Scarlett, the director of advanced weaponry, also makes another appearance, in addition to more fights against Shinra tech. The new boss fights look awesome and having Yuffie and the gang in the Remake adds a little something special for those that have already played through the remake on last-gen consoles. 

Tetsuya Nomura also revealed during a live stream event where the trailer first made its debut that Square Enix will have more to share about Final Fantasy VII Part 2 soon, but promises that development is going well and that it will have a very different atmosphere from what players experienced with the first part. 

Care to place a bet on when we'll get our first look at the Final Fantasy VII Remake Part 2? Excited about Intergrade and getting your hands on the Fort Condor once more? Sound off with your thoughts in the comment section below! You can also check out our game hub here to learn more about the PlayStation 5-specific port, including trailers showing off the various visual improvements. 

Posted on 7 May 2021 | 1:16 pm

Demo For World's End Club, The New Adventure From The Creators Of Danganronpa And Zero Escape, Now Available

Click to watch embedded media

World's End Club is a new survival adventure game, and it has some pedigree behind it. It comes from the minds of Kotaro Uchikoshi and Kazutaka Kodaka, both known for some of the more twisted and entertaining narrative-focused adventures with the Zero Escape and Danganronpa series, respectively. To get a taste of their new mystery that follows a group of 12 friends, a free demo is now available on Switch that covers the first chapter of the game. The best part? Your save data will carry over when the full game launches on May 28, netting you some bonuses for playing early.

According to publisher NIS, the demo is available in English, Arabic, Dutch, French, German, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, and Turkish.

To celebrate the release of the demo, NIS America also unveiled a new, intense trailer that details how tasks work and why completing them is more complicated than you may think. Apparently, there can only be one winner for the prize of a magic key, so while you're encouraged to work in groups, someone could have ulterior motives, trying to thwart your progress... or even attempt to murder you. Yikes! Watch the trailer above to see for yourself. 

In World's End Club, your journey begins with you and a group of classmates getting trapped in an underwater theme park and forced to play in "The Game of Fate." Getting out of the theme park may seem like your biggest worry, but if you do escape and get a glimpse of Japan, you'll have a bigger mystery brewing as everyone has vanished. This takes you on a trip across the country. The game blends side-scrolling action with its intense narrative, forcing you to go solo and at times team up with your friends to fight baddies and figure out how to survive harrowing situations.

If this sounds interesting to you, then you at least own it to yourself to check out the demo.

Posted on 6 May 2021 | 7:02 pm

Incredible Pokémon Pikachu And Charmander "Life-Sized" Statues Revealed

While you don't have to catch 'em all, you might want to grab these two amazing Pokémon "life-sized" statues of Pikachu and Charmander, though you may want to make sure you've got some deep pockets in order to do that. 

Revealed over on Big Bad Toy Store, two new Pokémon statues have been spotted, but they definitely don't come in cheap. For those that love the adorable Charmander, this cute little fire starter is available to pre-order for a whopping $599.99. If you want to go the winking Pikachu route, you're going to need to prepare to shell out $869.99 in order to nab one. 

Interested? Here's what you need to know: 


This adorable Pokémon tribute can be seen atop a fiery base that features LED lights giving a flame-like glow. His adorable smile adds to his charm, but the accurate detailing is truly what makes him pop. 


With a cheeky wink and a cute, friendly face, Pikachu can be seen holding a Poke Ball, filled to the brim with electricity. The detail, composition, and effects truly bring this beloved Pokemon to life in stunning detail, making him the perfect addition to any collection.

Whether you're nabbing one, both, or none, you can learn more about these two new Pokémon statues right here. Both are anticipated to ship out sometime in Q4 of 2021. 

What do you think about the newly revealed Pokémon statues? Is this a must-have for you, or is the price tag a little much? Sound off with your thoughts in the comment section below. 

[Source: BBTS via Twitter]

Posted on 6 May 2021 | 6:50 pm

Mass Effect Legendary Edition PS5, Xbox Series X, And PC Performance Details Revealed

Mass Effect Legendary Edition

EA has recently shared details regarding Mass Effect Legendary Edition PS5 and Xbox Series X (and S) framerates and what to expect. Whether you're returning to the Normandy once more or joining the fight against the Reapers for the first time, the upcoming Mass Effect experience is sure to be Legendary. 

Being a remaster, the changes to the original trilogy aren't to the level of a remake, but that doesn't mean that what has been tweaked doesn't make a huge impact. With all of the DLC included, previous long-standing glitches finally patched, and more, players can expect a refined experience from a franchise that has made long-lasting waves in the gaming community. But how does it run? 

Click here to watch embedded media

For console players, there are two gameplay modes that players can toggle between, as confirmed by EA: Favor Quality or Favor Frame Rate: 

For a more in-depth breakdown: 

PlayStation 4: 

PlayStation 4 Pro: 

PlayStation 5: 

Xbox One

Xbox One X / Xbox Series S

Xbox Series X

PC players can expect up to 240 fps and support refresh rates up to 240 Hz. 

Ahead of its May 14 launch, BioWare is also giving away a ton of free content, so don't miss out! You can look at what's up for grabs right here. Interested in learning more about Mass Effect Legendary Edition? Check out our exclusive game hub too. From no multiplayer game modes to lost code that can never be recovered, we made sure to ask about everything. 

Posted on 6 May 2021 | 6:40 pm

New Fable Will Use Forza’s Game Engine

Fable is going to be a next-gen experience and Developer Playground Games is committing to that vision by building the next chapter in the beloved franchise with a state-of-the-art game engine. 

Every year, the Forza engine is widely showcased and tends to boast some incredibly realistic eye-popping visuals. Editor-in-Chief Andrew Reiner gave the last console-entry in the racing series, Forza 4, a 9.25 in no small part due to its “stunning details'' and “natural beauty.” Hopefully, the new Fable will follow suit!

According to IGN, a Software Engineer job posting revealed that Playground Games’ famous engine, ForzaTech, is being used on three large titles (possibly including both the Horizon and Motorsport series) that span across two of Xbox’s most beloved franchises. The listing also states, “In addition to adding new features like raytracing to support the next console generation, we are also enriching the toolset to support an open world action RPG – Fable.” 

Click here to watch embedded media

Fable fans had been waiting for news of the fourth installment for years. When Lionhead Studios closed in 2016, the future looked bleak. However, whispered rumors eventually culminated in an official announcement during the 2020 Xbox Games Showcase. You can watch the cinematic trailer above; hopefully we get to peek at some in-game footage soon so that we can finally see ForzaTech in action.

Fable will launch for Xbox Series X and PC, and will join the ever-growing Xbox Game Pass catalogue. A release date/period has not been unveiled. If you’re looking to hop into RPGs will more definite release dates, Dan Tack’s got you covered. And if you’re also looking for some good action titles to sink your teeth into, hop into this Top 10 Upcoming Action Games list.

How do you feel about the ForzaTech news? Do you think the new Fable is guaranteed to look incredible and play like a dream because of the engine’s sheer power?

[Source: IGN]

Posted on 6 May 2021 | 6:33 pm

World Of Warcraft: Burning Crusade Classic Arrives In June

If you were waiting to return to the lands beyond the Dark Portal, the journey is almost over. On June 1, players can return to The Burning Crusade expansion in World of Warcraft Classic. If you already have a WoW account, you’re already all set to tread back into the lands that highlighted some of WoW’s best raids, characters, and more. The Burning Crusade introduced, among many other interesting things, the concept of 10-person raids with Karazhan. 

Are you prepared?

The Dark Portal reopens June 1st. #WoWClassic #BurningCrusade

— World of Warcraft (@Warcraft) May 6, 2021

While “raid nights” often tasked players with assembling a huge collection of classes and characters, the introduction of a more intimate raid setting let players get away from the point structures and politics of huge assemblies. Karazhan gave players a haunted-mansion style romp to explore with a variety of battles and discoveries, and even had one of the more memorable experiences with the rotating opera house encounter, which could be one of several different challenges each week.

The Burning Crusade also featured some of the more challenging raids from the era, including Tempest Keep and The Black Temple. Taking on Lady Vashj, Prince Kael’thas, and Illidan were absolutely epic undertakings back then, but I wonder with all the knowledge and organization tools that players have today if they’ll be as tough as we remember. Classic raids were also tough at the time, but current generation raiding encounters are often much more complex and challenging, with the legacy offerings now shown to be mainly challenges of gearing and organization. Let’s see how things go as players trek back into these raids, perhaps for the first time…

Even if you’re not set on raiding, The Burning Crusade also features some iconic zones to explore like the strange, somewhat serene themes of Zangamarsh and the desolate wasteland of Shadowmoon Valley. Collect mushrooms, grind rep, and go hunting in Nagrand.

Are you planning to head back into The Burning Crusade? When do you think the “classic” period of World of Warcraft ends? Let us know in the comments! 

Posted on 6 May 2021 | 5:50 pm

Harness The Power Of Darkness With A Life-Sized Millennium Puzzle From Yu-Gi-Oh

The Yu-Gi-Oh series has its fair share of awesome collectibles. Whether you're talking about the broad range of collectible cards the series is centered on or the various figures and statues featuring the likes of Yugi, Kaiba, Blue Eyes White Dragon, and more, the devout Yu-Gi-Oh fan can easily show off their love for the property. However, perhaps one of the coolest (and surprisingly affordable) collectibles of Yu-Gi-Oh is now available for pre-order.

Often seen dangling around Yugi's neck, the Millennium Puzzle is a powerful artifact in the world of Yu-Gi-Oh. Announced earlier this year, the Millennium Puzzle model kit is available for pre-order now. Not only is this model kit life-sized at nearly three inches tall, but you actually have to assemble the pieces. While the kit includes an instruction manual on how to remove the pieces from the packaging and assemble the individual pieces, you have to rely on your puzzle-solving skills and intuition to actually assemble the Millennium Puzzle.

Click image thumbnails to view larger version



If you're hoping to add the Millennium Puzzle to your bookshelf, display case, or everyday attire, you can pre-order the puzzle now at one of the links found below. The Yu-Gi-Oh Millennium Puzzle Ultimagear Model Kit is set to release sometime in the August, September time frame coming in at the $44 price point. If you're more interested in the game of Yu-Gi-Oh, Legacy of the Duelist lets you relive classic duels from the beloved animated series. If you're more of a mobile gamer, Duel Links can scratch that free-to-play CCG itch.

[Source: Big Bad Toy Store, Entertainment Earth via Cheap Ass Gamer on Twitter]

Any Yu-Gi-Oh fans out there excited enough for the franchise to nab one of these bad boys? What's your favorite part of the iconic franchise that makes you want to du-du-du-DUEL? Sound off in the comments below!

Posted on 6 May 2021 | 5:48 pm

Should Remasters Fix Bad Parts Of Games?

Final Fantasy X

Final Fantasy X is one of my favorite games of all time. I love the combat, the story, and even some of the strange hoops you have to jump through in order to obtain the best weapons and summons in the game. I'm currently replaying Final Fantasy X (I think my seventh or eighth playthrough), and as I gear up to launch my final assault on Sin, I'm once again reminded of how downright awful some of the optional quests you have to complete are if you want to max out your characters.

Sure, playing so much blitzball that I hear the theme song in my sleep or collecting monsters in a multitude of different areas isn't what I consider an amazing time, but they're fine for optional quests. It's when I decide to pursue the Celestial Weapons of Lulu and Tidus that I really start to question my enduring love for this game. Dodging 200 lightning bolts is incredibly tedious and often frustrating, but the Chocobo racing minigame, where you need to avoid the most aggressive birds in gaming history while collecting balloons and racing to the finish line, is downright infuriating. 

I love Chocobo Racing.

— Brian Shea (@BrianPShea) May 6, 2021

While I beat the original game twice on PS2, I've since migrated to playing the remastered version on Vita, then PS4, and now, PlayStation 5. The hardware, graphics, and even the music have changed in this newer version, but the experience of raging at the game as I work to get Tidus' Caladbolg remains just as awful as ever. The sequence got me thinking about what role remasters should play when it comes to beloved games that are universally hated.

Remasters and remakes are not the same thing. For instance, look no further than the difference between what Final Fantasy X/X-2 Remastered does versus what Final Fantasy VII Remake accomplishes. In games like Final Fantasy VII Remake and the recent Resident Evil remakes, the developers were able to retell classic stories and recreate iconic moments in completely new and modern ways. I don't think remasters should be compared to that standard, but how far can or should they go to improve the experience of classic games to make them more playable in modern times?

Super Mario 3D All-Stars Even the barebones Super Mario 3D All-Stars collection modernized the controls of Super Mario Sunshine

While remakes certainly have more liberty in this realm, it's not unprecedented that a developer addresses bad parts of games in remasters. For the upcoming Mass Effect Legendary Edition (which is a remaster), EA and BioWare made various improvements to the original Mass Effect, including smoothing over gameplay and tuning up the oft-maligned MAKO. Of course, remasters can fit a broad definition, ranging from up-rezzed graphics and performance improvements, as is seen in Hitman HD Enhanced Collection, to complete visual overhauls like in Shadow of the Colossus for PS4.

How far should remasters go when addressing a bad part of a classic game? Which part of a classic game would you like to see improved in a remaster? Or do you think remasters should maintain the original experience, warts and all when they carry these experiences forward? Sound off in the comments section below!

Posted on 6 May 2021 | 5:08 pm

Ubisoft Reveals Free Tom Clancy's The Division Game With Heartland

While Ubisoft continues to update The Division 2, the studio has announced two new ways to expand its Tom Clancy universe. The bigger of the two reveals is a free-to-play new game called Tom Clancy's The Division Heartland, a completely standalone experience that Red Storm Studio is helming. The second is a mobile game centering around The Division, though details are scarce at this time. 

Tom Clancy's The Division Heartland will be free-to-play for console, PC, and Cloud platforms alike. No release date information is ready to share at the time of the announcement, but Ubisoft did mention that it targets a 2021-2022 launch window. No new story details are available for this or the mobile adventure, but the associated comics based on the games (which are based on the novels) prove that there is plenty of lore to explore within this universe. 

Ubisoft also promises in its latest update that the two new Tom Clancy projects don't mean that The Division 2 is all wrapped up. The studio is hard at work on brand new content coming to the sequel with Ubisoft Massive and Ubisoft Bucharest efforts. "While it's too early to discuss any specific details," reads the latest blog post from Ubisoft, "this update will include an entirely new game mode for The Division franchise and new methods for leveling your agents with an emphasis on increasing build variety and viability." 

With Ubisoft being one of the confirmed attendees for E3 2021, we may be learning more about those future content update plans then. Hopefully, there will be more news about other Ubisoft projects, including Beyond Good & Evil 2 and more Assassin's Creed. 

As for confirmed, immediate plans, you can read more about The Division universe with the latest Ubisoft blog post here

What do you think about the latest additions to the Tom Clancy's The Division universe? Are you excited to check out Heartland, or are you focused more on the core of The Division 2? Sound off with your thoughts in the comment section below! 

Posted on 6 May 2021 | 5:03 pm

Baldur’s Gate: Dark Alliance Is Coming To PS5, Xbox Series X, PS4, Xbox One, And Switch

It looks like we just can’t get enough Dungeons & Dragons these days! The 2001 hack-n-slash dungeon crawler Baldur’s Gate: Dark Alliance is back tomorrow, May 7th, on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Switch. It’s great to see this title get a new chance at life in a new era of gaming. Reported today by IGN, the classic is coming back! Also, it’s important to not confuse this rerelease with the upcoming release of Dungeons & Dragons: Dark Alliance. Wow, there sure are a lot of Forgotten Realms Dungeons & Dragons games, hunh? Almost like it was a really cool setting. You can watch the trailer here:

Click here to watch embedded media

The original game was well-liked enough, but sort of became a cult classic over the years, as a Diablo-esque monster masher over other D&D offerings of the era that were more complex RPG fare. The cycle of leveling up, looting, and smashing through the various areas as different characters was an undeniably compelling loop. If you got bored of one character, it was easy enough to play one of the other archetypes. You can play as a dwarven fighter, a human archer, or an elven sorceress, each with their own special powers and skills. Personally, I liked crushing stuff with the fighter, but I remember trying them all out.

Baldur’s Gate: Dark Alliance supports 2-player local co-op, so you can camp on the couch with a friend and beat up rats, trolls, and all kinds of other classic baddies as you watch numbers go up. As I recall, this is one of the best ways to play the game, but then again, it’s been a long time. Both players share the same screen when the game is played in this fashion.

Are you excited to try out Baldur’s Gate: Dark Alliance? Do you think it’s stood the test of time? Is Baldur’s Gate: Dark Alliance II even better? The answer to that one is yes, but let us know in the comments if you’re planning to dip into to the now-ancient adventure.

[Source: IGN]

Posted on 6 May 2021 | 4:50 pm

Pokémon Master Journeys: The Series Debuts This Summer

Ash has come a long way. After the hopeful trainer spent a fateful morning in bed instead of receiving his first Pokémon from Professor Oak, he was paired up with a stubborn Pikachu and the rest is history. In the 23 seasons since, Ash has traveled across the land, battled the biggest and baddest Pokémon out there, vanquished Team Rocket more times than we can count, and even won the Alola League a couple years ago. There was little left to do for the iconic trainer and his partner Pokémon, so when the series jumped to Netflix via a 2020 deal, they started from scratch. Pokémon Journeys retold the origin stories of Ash and Pikachu, while injecting new characters like Goh. Now, that story is set to continue later this month with Pokémon Master Journeys: The Series.

Pokémon Master Journeys marks the 24th season of the popular animated series and looks to celebrate 25 years of the Pokémon franchise. Following the events of Pokémon Journeys, Ash and Goh continue their quest to battle and catch Pokémon across the world, traveling from Pokémon Red & Blue's Kanto to Pokémon Sword & Shield's Galar alongside partners like Pikachu and Cinderace. As the heroes continue their research for Cerise Laboratory, Ash tries to scale the World Coronation Series rankings, while Goh pushes forward in his quest to fill out his Pokédex and capture Mew. Additionally, Chloe begins her journey when she meets a mysterious Eevee. Pokémon Master Journeys features familiar locales, new friends, and, from the looks of the stills below, more of Team Rocket's Jessie and James.

Click image thumbnails to view larger version



Pokémon Master Journeys: The Series debuts later this summer. If you can't wait to get your fill of Pokémon animated content, you can watch both the latest Pokémon Journeys season, as well as several classic seasons of the anime on Netflix right now. You can also get watch the entire series of animated shorts in the Pokémon: Twilight Wings YouTube series here.

Posted on 6 May 2021 | 4:05 pm

E3 2021 Confirms Square Enix, Gearbox, Sega, And More

E3 2021 has confirmed even more companies that will be attending this year's digital showcase, including names like Square Enix, Sega, and more. The virtual event is set to take place next month, offering new looks, fresh reveals, and a celebration of the gaming community. 

Even though E3 2021 will be digital this year due to lingering COVID-19 concerns, that doesn't mean that there won't be a few surprises to be had. ESA has confirmed even more companies that are joining the E3 lineup this year, including the following companies: 

Already confirmed companies include Nintendo, Xbox, Take-Two Entertainment, Ubisoft, Capcom, and Warner Bros. Games. Sony and Electronic Arts are once more sitting E3 out, opting in to their own showcases instead. Konami has also confirmed it won't be in attendance despite having several "notable" projects in the works. 

"E3 2021 is set to continue its legacy as the premier video game industry event as we add new publishers, sponsors, and partners," said Stanley Pierre-Louis, President, and CEO of the ESA. "We can't wait to wait to share more details about this virtual event for audiences around the globe."

E3 2021 is set to take place from June 12 to June 15. To learn more, you can check out the official ESA website right here

Thoughts on how E3 2021 is shaping up so far? Do you foresee a long-term impact on the future of the showcase due to the effects of COVID-19? Sound off with your thoughts in the comment section below! 

Posted on 6 May 2021 | 1:00 pm

Valve Is Being Sued Over Steam Monopoly Accusations

The Epic Games vs. Apple lawsuit is impacting the gaming industry dramatically as the topic of what constitutes as a monopoly comes center stage. Earlier this morning, we shared how Sony is being sued over PlayStation Store exclusivity, and now Valve is being sued for the same regarding Steam. 

The Epic Games vs. Apple lawsuit's epicenter is antitrust violations. Antitrust laws are in place to protect consumers from companies owning a monopoly over their given market, as well as protection against predatory financial practices. The court proceedings have the interest of the entire gaming community, and now Valve is the latest to get swept into the bigger conversation about its placement in the gaming "hierarchy." 

As reported by Ars Technica“Valve abuses its market power to ensure game publishers have no choice but to sell most of their games through the Steam Store, where they are subject to Valve’s 30 percent toll,” said indie game developer and Humble Bundle creator Wolfire Games, in the lawsuit against Valve. 

The suit cites that Valve controls 75 percent of the PC gaming market, a point that Epic Games itself has driven home with its reduced sales cut on its own storefront to try to get Valve to do the same. Xbox has also recently cut its percentage to match that of Epic Games, putting more pressure on Valve to be more developer-friendly in terms of the cut taken from sales through its storefront. 

Valve has been in a negative spotlight many times throughout the years, especially regarding the space it has nestled for itself. Steam storefront exclusivity, its 30% cut, and competition control through price points have all been points of contention and reasons behind its continued top spot placement regarding the PC market. With Humble Bundle also being a storefront with charity as its core focus, the lawsuit puts its hardships on the line, including how publishers have been scared to be included in bundle events because of Valve retaliation. 

What happens next remains to be seen, but it's clear that the Epic Games vs. Apple lawsuit will continue having a massive impact on the industry as we know it. 

What are your thoughts on the latest lawsuit regarding gaming monopolies? Do you forsee any other implications from the ongoing Epic Games vs. Apple lawsuit? Weigh in with your hot takes in the comment section below. 

Posted on 6 May 2021 | 11:53 am

New Returnal Update Addresses Save Corruption Issues From Previous Patch

Yesterday, a new update was pushed through and quickly taken back down for Returnal when it was revealed that the patch was corrupting player saves. Given the nature of Returnal saves in itself, this update upset a lot of players, especially regarding the game's notorious difficulty. Now, a new update is live for Returnal that reverts it to a previous build pre-corruption while also addressing known issues like Trophies and the keyboard cheats exploit. 

Returnal update 1.3.4

Patch 1.3.4 allows for all save games to be safe to play once more. The studio also outlined steps that players can take that were hit with the corrupt data issue: 

The latest issue also patched out a keyboard exploit that allowed players to implement cheat codes when playing on PlayStation 5. No more god mode, sorry. 

The known Trophies issue has also been addressed, so players should be able to see the Trophies they earn as normal.

The last update also promises that update 1.3.5 will be dropping soon with more fixes, so stay tuned. 

To learn more about Returnal, you can check out our full review right here. If you're on the fence about that $70 price tag, our own Dan Tack has an excellent deep dive into the game's worth here. 

What are your thoughts on the latest update for Returnal? Have you run into any issues with your time in-game? Sound off with your thoughts in the comment section below! 

[Source: Housemarque]

Posted on 6 May 2021 | 11:24 am

Epic Games vs. Apple Court Recap Going Into Day Four

Back in August 2020, Epic Games ignited the fires for a legal battle that would be one for the edges. When Epic Games circumvented iOS storefront policies for in-app purchases by sneaking in a hotfix that cuts out Apple's 30% fee and allows players to purchase directly from Epic instead, the tech giant responded by immediately delisting Fortnite from its storefront. The company also revoked access to developer accounts through Apple, though that has later been reinstated by the court. Epic responded with a 1984-inspired Free Fortnite campaign, which evolved in a document-off between the two corporations. The trial officially kicked off on May 3, 2021. This is the recap of what's happened so far as we go into day four of the Epic Games vs. Apple lawsuit. 

Epic Games vs. Apple lawsuit recap

The gaming industry is known for its secrets: embargoes, first-party deals, rights to certain crossovers. The court presiding over this case wasn't quite prepared for how much those secrets are to be protected, resulting in a lot of private information suddenly being made public. Before continuing on, check out our previous coverage here for the first two days: 

The proceedings have also revealed what Epic Games Store pays in order to have free games offered each month, with CEO Tim Sweeney citing that the company has yet to turn a profit from its storefront. In court documentation, it was revealed that Epic Games has paid out over $11.6 million between December 2018 and September 2019 to offer free games to users. 

When Sweeney took to the stand, he confessed to the court that Epic is expected to see a loss amounting to over $719 million by 2027 with an estimated earnings of just over $5 million in that same year. To show the status of profit regarding Epic Games, Apple is building its case that a 12% commission that Epic has over the 30% that Apple asks for is not sustainable. 

“If I’m trying to bring a new user to the Epic Game Store through Google or Facebook advertising, it costs about $5 per user,” Sweeney said, as documented by The Washington Post. “And it sucks because when Facebook sells an ad on a creator’s, on someone’s Facebook page, Facebook gets all the money and the creator gets nothing.”

Are all gaming consoles operating under a monopoly? 

Microsoft also came into the equation when the question was posed as to whether or not the iPhone is more likened to an Xbox or a PC, effectively pivoting to the conversation as to whether or not all big gaming consoles are also in violation of antitrust laws if that's the case against Apple. Apple's defense went on the offense against the gaming community, citing that if Epic should win this legal battle, that would bode ill for other gaming companies as well, including Xbox and Valve. The latter is already under legal scrutiny by Humble Games, and Sony Interactive Entertainment is also being hit with its own lawsuit regarding digital restrictions. You can learn more about this defense strategy here

PlayStation exclusivity 

PlayStation also previously came under fire when details about how resistant Sony was to crossplay for Fortnite came to light, showing that the company saw no value in allowing players to team up regardless of platform. 

Fortnite revenue

The Epic Games defense cited that fortnite has made over $9 billion in revenue in the game's first two years with over 400 million registered users to this date. This is also a part of Apple's defense as well, citing that Fortnite's popularity in this space has not been dimmed by its restriction from the iOS and Google Play storefronts. 


In a sort of comedic turn, a 2015 email revealed that Apple CEO Tim Cook had no idea who Epic's Tim Sweeney was when the former forwarded an email from the latter saying, "Is this the guy that was at one of our rehearsals?" Some think that this was a deliberate belittlment of Sweeney given that he, and Epic, have been closely tied to Apple by this point via various launch events. 

Apple vs. Netflix

A court document reveals that Apple tried to dissuade Netflix from halting the App Store's in-app payment system. It was at that time that Netflix ceased offering subscription options through its app, instead offering a direct line of purchase (much like Epic Games did), bypassing Apple's 30% cut. 

Xbox isn't opposed to sharing

More court documentation shows emails between Sweeney and Xbox's Phil Spencer in 2020, showing that Xbox isn't opposed to bringing its services over onto Nintendo and PlayStation ecosystems. This includes the ever-growing xCloud gaming from Xbox, which aims to allow players to play their favorite games flawlessly on iOS and Android devices, as well as PC, through Cloud streaming. The email shows that Xbox isn't adverse to bringing this service over onto PlayStation and Nintendo systems to make gaming more accessible to everyone.

Previous talks also included removing the subscription requirement to play games online on Xbox, which has since been removed, making it free for players to play with friends concerning online games. 

There is more happening as the trial continues today. To listen in for yourself right alongside us, you can learn how to do just that here

Posted on 6 May 2021 | 10:51 am

Sony Class-Action Lawsuit Revealed Over PlayStation Store Exclusivity

Sony is facing a class-action lawsuit over PlayStation exclusivity through its digital storefront. The claims against Sony Interactive Entertainment are alleging that Sony is operating under a monopoly in the digital space regarding download codes for games through third-party retailers.  

In a new report by Bloombergthe class-action lawsuit centers around third-party digital sales through the PlayStation digital storefront, making the selling process by Sony Interactive Entertainment in direct opposition to antitrust laws, effectively making it a monopoly. According to the lawsuit, consumers cite Sony's restriction of third-party retailers from selling digital download codes for PlayStation games starting back in 2019. This includes popular retailers like Best Buy and Amazon. This move has put the PlayStation Store at the epicenter of digital-only purchases, which has caused legal action to be put in motion by consumers. 

According to the proposed class-action lawsuit, "Sony's monopoly allows it to charge supracompetitive prices for digital PlayStation games, which are significantly higher than their physical counterparts sold in a competitive real market, and significantly higher than they would be in a competitive retail market for digital games." 

The lawsuit goes on to claim, according to Bloomberg, that there is up to a 175% increase for downloadable digital games over their physical counterparts. 

It's important to remember that at this time, this is a class-action lawsuit. What does that mean? It means that it's very possible that it doesn't move past its current state, many class-action lawsuits don't see a successful, intended resolution. At this time, Sony's response will dictate what happens next. This monopoly accusation is occurring concurrently with the Epic Games vs. Apple lawsuit where Epic is also claiming Apple is working under a monopoly, violating antitrust laws that protect consumers from predatory monetary practices. You can learn more about that here

As noted by the site, the case is filed under Caccuri v. Sony Interactive Entertainment LLC, 3:21-cv-03361, U.S. District Court, Northern District of California.

What do you think about the proposed lawsuit regarding Sony and third-party retailers? Do you think this will impact the PlayStation camp? Sound off with your thoughts in the comments below. 

Posted on 6 May 2021 | 10:25 am

Learn How To Make Games With Nintendo's Game Builder Garage This June

Click here to watch embedded media

Nintendo has perhaps the longest, most illustrious track record in the history of the games industry, so if you're hoping to learn the best ways to design and create your own video games, you'd be hard pressed to find a better instructor. While the gaming giant has released titles like Super Mario Maker 2 to give players a chance at designing their own creations, Nintendo hopes to build on that with Game Builder Garage.

Game Builder Garage takes concepts explored in the Super Mario Maker games, which are largely centered on design and experimentation, and brings them to a new level. Now, you not only design games, but learn the basics of visual programming with step-by-step lessons straight from Nintendo. 

Click image thumbnails to view larger version



Each lesson walks you through the basics in understandable fashion, featuring a cast of characters brimming with personality called the Nodon. By assigning the Nodon specific functions, you can put them in charge of doing things like moving characters, pressing buttons, and adding sound effects. When you're ready to see the progress you've made in the game, you can easily swap between the programming screen and the game screen. You can even build your games using the different control schemes of the Switch system, including buttons, touchscreen, or a USB mouse when in TV mode. As you complete lessons, you can show off your skills with checkpoint tests.

The included lessons teach you how to build seven distinct games, including Tag Showdown a two-player game of tag; On a Roll, a motion-controlled game where you navigate a ball through a maze; and Thrill Racer, a 3D racing title. Once you're comfortable with the creation tools, you can let your imagination run wild in Free Programming, where you can use Nodon to your heart's content to develop your dream creation.

When you're satisfied with what you've made, you can exchange codes with friends to share your title, or download what they made and give it a spin. You can even look at the programming behind their creations to learn new tricks, or use the sharing feature to collaborate on a single project with friends.

Click image thumbnails to view larger version



Game Builder Garage sounds like a fascinating toolset for aspiring game designers. When I was a kid, I used to draw out crude design documents for sequels to my favorite games. Had a platform like Super Mario Maker or a toolset like Game Builder Garage existed back then, maybe I would have taken that process to the next level – sure, I had Mario Paint, but that doesn't give you anything close to what either of the modern games offer would-be creators.

Game Builder Garage launches on Switch on June 11 for $30.

Posted on 5 May 2021 | 10:47 pm

Epic Games vs. Apple Documents Show Dead Island 2 And New Saints Row Could Be Exclusives

The Epic Games v. Apple lawsuit continues, and as the previous two days have shown, it's clear the U.S. Court system wasn't quite prepared to see how closely guarded gaming secrets can be. Embargoes don't matter in a court of law, and one of the many documents that have become public shows what's on the horizon for the elusive Dead Island 2. In addition to it looking like Dead Island 2 will be an Epic Games Store exclusive, it looks possible that the next Saints Row could be as well. 

During the trial's proceedings, a document from 2019 came into play. Now keep in mind, that's two years ago. A lot can happen in two years, and Dead Island 2 has been in development limbo since its announcement. More than that, the Saints Row inclusion technically has already come to pass because 2020 is when Saints Row 3: Remastered was released exclusively to the Epic Games Store. 

A new Saints Row game was confirmed to be in development at developer Volition in 2019, but the documentation found doesn't specify which Saints Row is an Epic exclusive. For now, that's in the maybe pile. Technically, so is Dead Island 2 since we don't even know if it's still happening. Deep Silver did confirm that the sequel was still in development back in December 2020, but anything further beyond that isn't known at this time. 

Following Dead Island 2's reveal in 2014, the sequel fell victim to a wide variety of road bumps that affected work on the title. After a split with its previous developer and Deep Silver, production was moved to Sumo Digital in 2016. With few updates here and there, news – as mentioned before – has been scarce, though a listing for the title did appear for a short time on the Microsoft store just before E3 2018.

Who knows what the future will bring with either gaming franchise, but it's nice to hear those names back in public discourse, even if they enter it as part of an older document.

Thoughts on Dead Island 2's wonky development cycle and the possibility that it and the new Saints Row could be Epic Games Store exclusives? Sound off with your thoughts in the comment section below. You can also learn more about the Epic Games vs. Apple trial here. You can also listen in on the proceedings for yourself here.

Posted on 5 May 2021 | 9:54 pm

EA Acquires Super Mega Baseball Developer

Metalhead Software, the development studio behind the popular Super Mega Baseball franchise, has been acquired by Electronic Arts. The Canada-based studio was founded in 2009 and has been working on the arcade-style Super Mega Baseball franchise since before the original entry launched in 2014. Now, EA Sports and Metalhead are joining forces to not only grow the Super Mega Baseball franchise, but also develop new gaming and sports experiences.

The most recent game released by Metalhead is Super Mega Baseball 3, which launched in 2020. In a post on the Super Mega Baseball subreddit, Metalhead Software said that the team had already begun transitioning to the next project, but that a small title update 7 for Super Mega Baseball 3 is still underway, and that it will have details soon. In that same post, the studio confirmed that it will continue working as Metalhead Software with the same team in the same city with the same development spirit it has had since its inception. The biggest difference, according to that post, is that it will be able to leverage the technology, expertise, and marketing power of EA Sports. The studio hopes this will enable it to, "dig into some ambitious new projects."

This isn't the first time in recent memory we've seen a sports series garner success independently, only to be acquired by a major publisher. After attracting attention as a revival of the beloved arcade-style basketball action, the publishing rights to Saber Interactive's NBA Playgrounds series was picked up by 2K Sports and rebranded as NBA 2K Playgrounds 2. Additionally, 2K Sports acquired HB Studio and its The Golf Club franchise and rebranded it as PGA Tour 2K.

Super Mega Baseball 3 Super Mega Baseball 3

EA's acquisition of Metalhead comes at a particularly interesting time for baseball video games, as this year marks the first time that the long-running, Sony-developed MLB The Show franchise was a multiplatform game. While EA's press release and Metalhead's post on Reddit specifically mention further growing the Super Mega Baseball franchise, it will be interesting to see if the publishing giant has bigger plans when it comes to its baseball presence; EA Sports was once the creator of the premier Major League Baseball series. However, the last time EA Sports released a console game with the MLB license was MVP Baseball 2005.

Since then, the exclusive third-party license has hopped between 2K Sports and Sony Interactive Entertainment. Sony and Major League Baseball recently announced the renewal of their licensing agreement, which ushered in the new, multiplatform era of MLB The Show. It remains unclear on whether or not EA Sports will pursue a piece of the MLB licensing pie, or if Super Mega Baseball and other titles created by Metalhead under the EA umbrella will remained unlicensed. 

EA Sports has had a busy year. This acquisition comes on the heels of announced revivals of the EA Sports College Football and EA Sports PGA Tour franchises, as well as the recent acquisition of racing-game studio Codemasters to work on F1 games. Those announcements complement a 2020 that saw the typical annual releases of the FIFA, Madden NFL, and NHL franchises, as well as the launch of EA Sports UFC 4. Both Electronic Arts and Metalhead Software say they will reveal information about their plans together in the future.

[Source: Electronic Arts, Reddit]

What's your take on this acquisition? Do you think Metalhead and the Super Mega Baseball franchise are a good fit for EA Sports? What's your dream baseball game from EA Sports?

Posted on 5 May 2021 | 9:37 pm

Pokémon Snap: Where To Find Mew Location – Guide

Let's be honest, Mew is the one Pokémon you need to find in New Pokémon Snap. The latest iteration of the 'gotta photograph 'em all' game on Nintendo Switch is nothing short of a delight, and the upgrades to the in-game photography make capturing these pocket monsters a real treat. For those wanting the best of the best, here's a quick guide on where you can find Mew in Pokémon Snap. 

Where Is Mew In Pokémon Snap?

When you first start off in your new Pokémon adventure, you'll learn how to take the perfect snapshot, how to travel to different locations, and how the time of day can impact what sort of creatures you meet out in the wild. That's an important lesson to learn when trying to capture the elusive Mew because this particular find can only be located in the Founja Jungle at night. 

When you first spawn into this area, don't move. Before going anywhere, you're going to want to immediately turn around and face the opposite direction from when you spawned in within the NEO-ONE. The NEO-ONE, for those that may not remember, is the vehicle that Professor Mirror gives you access to that allows you to travel between courses.  Once you're all turned around, you'll see Morelull and the area will look like it might not be fruitful. Don't worry, you can change that. 

To lure Mew right where you want them, you need to get in touch with your inner musician. To do this, press R to begin playing the melody that will draw Mew in. At first, you'll just see Mew's orb, which is a purple color. You'll know it's the right one because you'll see Mew swirling around in there like they've got nothing better to do. Once you see this, you need to have some Fluffruit on hand to throw at the orb to summon them. But, of course, it's not that simple. 

If you're like me, you might not be the most dexterous photographer out there. That's okay; once the orb is summoned, it will attach itself to your trajectory. This is helpful because Mew is incredibly tricky. When successfully summoned, they will appear for the briefest of moments, only to disappear again. If you aren't quick enough the first time, just keep trying. The orb will be there to follow you during the night course once it has been drawn out. Music is the key here, so make sure to press R often if you're looking to snap some sweet pics. 

Mew is fast, so be quick with that camera! That being said, you'll have numerous chances to capture this little cutie once the first summons was successful. 

Our own Brian Shea loved his time with New Pokémon Snap, giving the latest iteration an 8.5 out of 10. "New Pokémon Snap delivers an experience similar to that of the original while expanding on the formula in ways that prolong the appeal of the expedition," he said in his full review. "In the two decades since the first game’s release, the Pokémon world has changed in innumerable ways, but the simple appeal of immersing yourself in this universe and taking pictures has remained unchanged."

For more Pokémon tips and tricks, check out our Lental region guide here. Happy hunting! 

Posted on 5 May 2021 | 9:17 pm

BioWare Is Celebrating Mass Effect Legendary Edition With A Ton Of Free Content

The Mass Effect Legendary Edition is dropping soon, and to celebrate, BioWare just dropped a ton of free Mass Effect content for fans to enjoy. From being able to craft your dream squad to chilling to some space beats, it's a good week to be a member of the Normandy. 

So what's free, you're asking? 

Custom Key Art Creator 

For those familiar with the original trilogy, we all have our favorite squad members. But why pick just a team of three when you can have a much bigger ragtag group of misfits to help you fight the good fight? One of the BioWare freebies is the ability to create your own custom key art by choosing your favorite characters, your backup crew, and your calvary! It's pretty fun, you can see mine below! 

Ready to make your own? You can do so right here

Space Jams (not that Space Jam)

Need a little pick-me-up to get you through the day? BioWare also shelled out an 88-track soundtrack video that features the original trilogy's soundtrack alongside a spiffy Liara animation from her space in Mass Effect 3. There are other pieces of original animated art as well, including the reuniting of Garrus and Tali.

Click here to watch embedded media

It also features a brand-new track called Resynthesis, which has never been heard before now. 

Deluxe Edition Bonus Content

For those that purchased the Deluxe Editions of Mass Effect 2 and 3 when they first came out, BioWare is also giving away the bonus 88 tracks heard above, as well as the new song, two digital art books, two digital comic books, and a digital lithograph of the Normandy doing what she does best: being the best damn ship in the galaxy. 

Back in February, we went all-in with our cover story, learning about what went into making the Mass Effect Legendary Edition. From Mako changes to character improvements, there is a lot to look forward to for returning players. For newcomers to the trilogy's adventures, the ability to play all three games as they are meant to be played (thanks to the included DLC) is an exciting first step into a fandom that continues to be passionate to this day.

Interested in learning more about Mass Effect Legendary Edition? Check out our exclusive game hub here. From no multiplayer to lost code that can never be recovered, we asked everything. 

Are you excited about the Mass Effect Legendary Edition launch? What is your favorite memory from the trilogy? Sound off with your thoughts in the comment section below! 

Posted on 5 May 2021 | 5:14 pm

Tony Hawk's Pro Skater 1 and 2 Arrives On Nintendo Switch This June

Get ready to kickflip it with the best of them, because Tonk Hawk's Pro Skater 1 and 2 arrives on Nintendo Switch this June. The remake was a huge hit with fans when it first made its debut, and now skateboarding fans can take this modernized adventure on the go. 

Tony Hawk's Pro Skater 1 and 2 arrives on the hybrid platform from Nintendo on June 25. While we've known about a Switch port for a while now, we haven't had a release date until today. 

We loved our time with the game when it first released, giving it an 8.75 out of 1. "Tony Hawk’s Pro Skater 1 and 2 makes the experience of playing through these games again feel fresh and current," reads our full review. "With contemporary visuals, smooth gameplay, and the iconic soundtrack you remember, the Tony Hawk’s Pro Skater franchise may once again have a bright future thanks to this terrific blast from the past."

Click here to watch embedded media

The remake is a true remake in that it changes everything while still keeping the experience feeling familiar. It also has the epic soundtrack that we know and love from the originals, with a few minor exceptions. Being able to build your own park, shred with the best of them, and just have a good time harkens back to the good 'ol days, so to take it on the go with the Switch is pretty spectacular. 

To learn more about the skating remake, you can check out our dedicated game hub right here

Thoughts on Tony Hawk's Pro Skater 1 and 2? What other classics from the past would you like to see get the remake treatment? Sound off with your thoughts in the comment section below. 

Posted on 5 May 2021 | 4:47 pm

Destiny 2 Players Find Hidden Code In Season Of The Splicer Trailer For An In-Game Freebie

Click to watch embedded media

Bungie officially revealed what's next with Destiny 2: Season of the Splicer, including new gear, transmog, a new 6-player matchmaking activity, and heckin' awesome class swords. What wasn't initially apparent was that there is apparently a hidden code within the trailer, which is appropriate given that the entire scope of season 14 is hacking the Vex network. 

The Season of the Splicer trailer had a lot to unpack (did you see those adorable Fallen babies?!) but it also included binary code that players noticed during certain frames. With each new frame, filled with vibrantly bright colors, came a new binary code and it didn't take long before the Destiny community to get started on cracking the case.

Content Creators receiving videos, binary hidden inside from r/raidsecrets

Several edits later after a team effort to decode what the hidden message could mean, it was revealed to be a code (with huge help from the RaidSecrets discord) for a new themed emblem. The emblem is free and is pretty cool. I went to Bungie's code redemption page to see if it still worked, and it did! You can see it in my screenshot below: 

The full banner version of the color scheme: 

Players knew early on that it could possibly be an emblem when it was discovered that the code was nine characters long. It looks snazzy, the new Override event is all in this exact color scheme, something that Bungie told Game Informer earlier this month was inspired by "lofi vibes." 

One mystery down, a billion more to go. After the Forsaken DLC, Destiny 2 lore and the game's story picked up momentum in a way that revitalized the player base immensely. I previously wrote about how Season of the Chosen was a massively positive pivot for the studio and indicative of good things to come, especially concerning that scene with Zavala and The Crow. For those interested, you can check out my deep dive here

With the Vex now front and center once more and a shot that has reared up simulation speculation by about a thousand degrees, it will be interesting to see exactly where Season of the Splicer takes Guardians. If you missed the initial reveal, you can check out our earlier coverage to learn more

If the above Reddit post isn't viewable on your mobile device, here is the code for the free emblem: 7D4-PKR-MD7

Posted on 5 May 2021 | 2:20 pm

Halo Debuts New 'World Of Halo' Stop-Motion Video Series, Episode 1 Now Available

While we continue to wait for a Halo Infinite release date other than the anticipated November 2021 window, the team over at 343 Industries has a different sort of Master Chief-inspired project to share. Using the Jazwares action figure line, the stop-motion series called World of Halo just debuted its first episode. You can watch it below. Spoiler alert: It's pretty awesome. 

The Jazwares line is surprisingly detailed for being a mere four inches tall and seeing them in action in this format is kind of cool to see as a Halo fan myself. From a fight to death with the iconic energy sword to seeing some of the most recognizable enemies in the Halo-verse, the first episode of this series has us pretty excited to see what's next. Especially being a massive collector

Click here to watch embedded media

Master Chief's badassery, glowing energy swords, grunts screaming in panic – what more could you want? Other than a Halo Infinite gameplay trailer, but don't worry about that. 343 Industries has recently confirmed that a new gameplay reveal is coming this summer to show off what the team has been working on since criticism hit about its next-gen graphics. 

In other Halo news, 343 recently shared off a new screenshot from the main campaign, which you can see here, detailing the various PC-specific settings for resolution. The team also confirmed that Halo Infinite will include cross-progression and crossplay between Xbox Series X/S, Xbox One, and PC, so that anyone can enjoy the latest game without worried about being tied to one specific platform. 

To learn more about Halo Infinite before the gameplay trailer drops in the coming months, you can scope out our dedicated game hub. From fan desires to inside looks, catch up on the latest news right here

Thoughts on Halo Infinite and the latest stop-motion video with World of Halo? Sound off in the comments below; Cortana would want you to. 

Posted on 5 May 2021 | 1:42 pm

This Resident Evil Village Mod Transforms Lady Dimitrescu Into Thomas The Tank Engine

Where there is the ability to mod, there is Thomas the Tank Engine. It's a tradition at this point, so when good ol' Thomas made it into the latest Resident Evil, no one can really claim to be surprised. That's right; a new Resident Evil Village mod has arrived from the short demo and this time it transforms Lady Dimitrescu (Big Tall Vampire Lady) into Thomas the Tank Engine. 

If you follow my weekly Mod Corner column, you'll know I frequent Nexus Mods to an obsessive degree. This one particular gaming take, however, is the one I was looking for. It's even better than the Barney one I shared yesterday for Village that brings in the world's friendliest dinosaur into the mix. 

The mod is simple (and free). It's a simple reskin of Alcina Dimitrescu to remake her face into the frightening likeness of Thomas the Tank Engine. It's pretty easy to use, you're just going to want to make sure you have the Fully Mod Manger for RE8 and JT's mod to replace the daughters with Lady D herself. Obviously, this mod will be undergoing changes once the game fully launches, but for now? Enjoy this sweet gameplay video of Lady Thomas the Tank in action: 

Click here to watch embedded media

You can download this mod right here

Want more mod goodness in your life? Of course, you do! Check out some of our other Mod Corner contenders below: 

Resident Evil Village launches on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Stadia, and PC on May 7.

Thoughts on the Thomas the Tank Engine Resident Evil Village mod? What other mods are you hoping this community brings for the latest horror title from Capcom? Sound off with your thoughts in the comment section below! 

Posted on 5 May 2021 | 1:18 pm

Back 4 Blood Trailer Highlights Card System

With the upcoming Back 4 Blood, fans of zombie survival shooters look to have their hands full as they fight back against massive hordes. With plenty of Left 4 Dead inspiration, players already had a chance to dig in for a little action earlier this year, and now Turtle Rock is showing off some of the variance you can have from run to run via the card system. With Turtle Rock being the ones that brought us Left 4 Dead in the first place, the inspirations are hardly surprising, but things like the card system add new and important wrinkles to the classic team survival elements.

By creating decks as you progress through each run, every game is different and presents a multitude of possibilities to the player and groups. While we got a brief look at these decks and options in the prior gameplay reveals, today’s trailer digs deeper into card structure and how this mechanic impacts your runs. Take a look at the card system trailer below!

Click here to watch embedded media

The card system integrates with the adaptive game direction that plots to destroy the players each playthrough. Behind the scenes, the artificial intelligence director keeps tabs on the players and what they’re doing, keeping an eye on how they’re progressing and learning their weaknesses. With this knowledge in mind, special Corruption Cards that impact each game can change up how you prepare for any given situation, adding new elements to the Ridden via mutations.

By preparing your own deck and dealing with the mutations, a good deal of variables are thrown into the zombie mix to keep things fresh. With games that have you play through the same territory/maps over and over, features like the card system can keep runs interesting even after you’ve completed them many times and come up with the perfect deck.

Back 4 Blood is scheduled to arrive on October 12 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. Are you looking forward to Back 4 Blood? Let us know in the comments!

Posted on 5 May 2021 | 1:00 pm

Several Google Stadia Execs Have Left To Join Jade Raymond's Haven Studio

Earlier this year, Jade Raymond left her position at Google Stadia to create her own studio called Haven. Now, she's adding to her roster of incredible talent, including more senior-level devs from SG&E team, the studio working specifically on Stadia. General manager Sebastien Puel and SG&E's head of creative services and publishing, Corey May, are among the latest developers to join her new venture. 

Cyberia on Resetera broke the news, linking the professional profiles of both former employees tied to Stadia showing the change in direction. Other names that have made the jump over to Haven under Raymond's leadership include former staff UX researcher Jonathan Dankoff as Haven's insights director, Erwann Le Rouzic, Francis Denoncourt, and Pierre-Marc Bérubé

The latest departure news comes on the heels of John Justice's departure from Google recently, though his role as Stadia's VP and head of product ended back in December 2020. The departures of executive-level personnel aren't that surprising given the mass layoffs that occurred back in February. Even more so after it was revealed that there wasn't any honesty leading up to the abrupt closure of two studios under the Stadia umbrella, effectively killing off first-party game development. 

It is important to note that in our previous coverage about the studio closures that Google included a way to find placement for those employees no longer attached to Stadia. This is something we've included in past reports, and something that a Stadia rep has reached out to Game Informer about to say, "We are very happy that they've found new roles, either inside of Google or at other companies." 

With Google Stadia having only just recently added a search bar to its interface, the state of this cloud-based service has been lacking when compared to larger platforms. The idea behind it is incredible, but the execution was made in true Google style. While there are a million and one questions regarding what happened and what comes next, it's clear that Google continues to tarnish its reputation even further with its long history of refusing to commit fully to projects and burning any chance at being taken seriously within the video game space. 

The streaming service has, and had, a lot to offer. For those who had the internet bandwidth, the seamless transition into gameplay was stunning. Being able to play even the most technically powerful of games via a browser was a unique experience. That being said, the platform has been in an uphill battle since launching with questionable terms of service regarding game ownership. It was an ambitious project, but the paltry library and missing features weren't enough to win gamers over. Now that the company has completely pulled away from any sort of first-party support, it isn't easy to imagine a turnaround from this point forward. 

What do you think about the tumultuous lifespan of Google Stadia? High hopes for Raymond's Haven Studio? Sound off with your takes in the comment section below; we'd love to hear what you'd want to see next from this blossoming new company. 

Posted on 5 May 2021 | 12:51 pm

New Paul George PG 5 PlayStation 5 Nike Shoes Revealed, Colorway

PlayStation knows how to deliver a good shoe, and the gaming company has done it yet again with the newly revealed Paul George PG 5 PlayStation 5 Colorway pair. The new sneakers are designed to look like a PS5, which is a great way to remind yourself every day that the actual consoles themselves aren't in stock. 

The latest Nike collaboration is thanks to a partnership between PlayStation and NBA's Paul George of the LA Clippers. Some of the previous PlayStation-inspired shoes have been pretty hit or miss with aesthetics, but this new line actually does look stunning. 

Revealing the PG 5 PlayStation 5 colorway. A new collaboration between @Nike, @Yg_Trece, and PlayStation available in select regions starting May 14:

— PlayStation (@PlayStation) May 5, 2021

George took to the PlayStation Blog to talk about the new line of Nike shoes, saying that he's a die-hard PlayStation fan, has been all his life, and that this creative project is meant to reflect just that. 

"Just like the PlayStation 5 console, the PG 5 is my platform to take my game to the next level, so I couldn’t pass up the opportunity to bring these two elements together in this new partnership with PlayStation," said George. "Nike and PlayStation designers, including Yujin Morisawa – the artist behind the PS5 console’s design – worked closely together to bring the spirit of my game and the look of PS5 to life in this unique collaboration."

Just like with his previous collaborations with Sony for branded PlayStation apparel, the tongue of the shoe itself will have the PG and PS logos seen on the front. The colors, as you can see in the reveal above, are the iconic white, blue, and black of the latest generation of PlayStation. Even the shape of the sneaker is a thoughtful representation of the PS5, modeled after the DualSense controller. 

Want to get your hands on a pair of these exclusive George Paul PS5 Nike shoes? They are set to go live in select regions on May 14, 2021. You can download the Nike SNKRS app here to see if a location near you will have any in stock. Just be aware, much like the consoles themselves, they will likely sell out quickly. If you want a pair, make sure you plan ahead. 

Thoughts on the new PlayStation shoes with Paul George? Going to try to snag a pair for yourself? Sound off with your thoughts in the comment section below! 

Posted on 5 May 2021 | 2:15 am

New Dungeons & Dragons: Dark Alliance Concept Art Gets In Touch With Its Inner Heavy Metal

Tuque Games creative art director Stefan Leblanc took to the PlayStation Blog to share some unique Dungeons & Dragons metal-inspired art. The key? Just don't care about the way the world looks, and that's a philosophy we can get behind. In the blog post, he shares never before seen Dark Alliance concept art and to him, it's every metal fan's dream

Leblanc shared concept art for Dark Alliance from Vincent, Victor, Stanimir, Jorge, Fred, Dimitri, and Even, and everything shown looks nothing short of gorgeous. "The concept of Dark Alliance is simple," he said. "It’s you and your friends versus this alliance between legions of monsters. The monsters really started to take on a life of their own as we developed the game. In a way, they’re the stars of the show. They’re what you are going to remember when you talk about Dark Alliance with your friends."

You can see a plethora of new images from the world of Dark Alliance in our gallery below: 

Click image thumbnails to view larger version



Leblanc mentioned that it was an interesting experience exploring what the team wanted the monsters to look like, and that as an artist he found it easy to find inspiration in various cultures. "To me," he said, "the best way to showcase a culture is through its music and dance." That pull is what inspired the game's overall style and the music that players can enjoy, but with a fresh fantasy spin. 

So where exactly does the heavy metal come into play? He mentioned that when one day he was abruptly asked to describe Dark Alliance's art style in two words, the first immediate thought was "heavy metal." He did clarify that he meant the art style that surrounds this musical genre, not necessarily the music itself. While the game sounds are orchestral in nature, he pulled from heavy metal albums like Apocalypto to draw inspiration from. 

"We also obviously take a lot of inspiration from Dungeons & Dragon art that has come before us," he added. "The cool thing about D&D is there have been so many unique interpretations of its art over the decades. There is no one set style. But it all still looks high fantasy at the end of the day."

For the characters seen in Dark Alliance, Leblanc took a step back away from heavy metal and leaned more into classic D&D inspiration with R.A. Salvatore's descriptions of certain characters in his novels. That character art can also be seen in the gallery above, especially with the two characters on the left side. Think boy band but then make it fantasy. 

Intrigued by the heavy metal? Naturally, you should be. You can learn more about what Dark Alliance will have to offer with our previous coverage here

[Source: PlayStation Blog]

Posted on 4 May 2021 | 11:16 pm

The Simpsons Star Wars Short Is Loaded With Fun Fan Service

I loved watching The Simpsons, but I can't remember the last time I sat down to see what this family has been up to. It feels like it was at least a decade ago. With 32 seasons under its belt, this show has unprecedented staying power, and Disney+ could breath new life into it, especially with shorts like today's Star Wars Day surprise.

Titled Maggie Simpson in The Force Awakens From Its Nap, the newest Simpsons short is loaded with Star Wars fan service, and doesn't overstay its welcome. In any given scene, you may want to pause the show just to see how much Star Wars content is crammed onto screen. I especially loved the cameo of what appears to be a baby version of Kylo Ren.

True to Maggie's form, the episode is designed as a silent comedy, although BB-8 does talk through most of it. The episode delivers a lightsaber battle, a pretty damn good Death Star joke, and an unexpected death. It's well worth watching, and even impresses with its credits sequence, which features a number of pieces of art that again blend Star Wars and The Simpsons in fun way.

I don't think this short will get me back into The Simpsons, but I did walk away pleased by it, and knowing that there's still plenty of life left in this long-running animated series.

With Star Wars Day ending soon, it's not too late to enjoy other adventures in a galaxy far, far away. For more Star Wars celebration, check out some of our other coverage below: 

How are you celebrating May the Fourth? Any other crossovers you'd like to see Maggi Simpson take on, or is The Force Awakens enough for now? Sound off in the comment section below. 

Posted on 4 May 2021 | 10:47 pm

Star Wars: Republic Commando Is Getting A Funko Pop!

Will the real Bad Batch please stand up? Lucasfilm may have the Star Wars community singing the praises of The Bad Batch, the latest animated series to hit Disney+, but fans of the video game, Star Wars: Republic Commando, have the right to raise a slight stink. The character ensembles featured in the show and game are nearly identical, with both focusing on distinct class-based squads of clone troopers.

Lucasfilm has to know of the similarities between the two properties, and we hope a crossover is planned at some point. Seeing the Bad Batch exchange pleasantries or laser fire with Delta Squad (the group from the game), would be amazing and exactly what fans on both sides would want...but we'll also take a sequel to the game.

Republic Commando originally released in 2005, but has recently been made new again through a slightly enhanced port on Switch and PlayStation 4. Today, Funko surprised Republic Commando fans with a Pop figure of Boss (also known as RC-1138 in the game). This figure can be preordered exclusively at GameStop right now, and is expected to ship on August 4. For reasons I can't explain, this Boss figure glows in the dark.

Click image thumbnails to view larger version



While it's a bit odd he isn't joined by his squad of Rex, Fixer, and Scorch, he isn't launching alone. Funko is also releasing two different Pops of Iden Versio (from Star Wars Battlefront II's story campaign). The version you'll see the most is of Iden without her helmet. The rare chase version has the helmet on.

Following Hasbro's announcement of a Nightbrother Warrior Black Series figure earlier today, Funko is following suit with a Nightbrother Warrior Pop. All of these figures are GameStop exclusives. If you don't care for Republic Commando and are a bigger fan of The Bad Batch, Funko announced a line of Pops based on the show that features all five characters in the group. You can get your hands on these toys in June.


Disclaimer: GameStop is the parent company of Game Informer

Posted on 4 May 2021 | 10:10 pm

The Witcher 3 Director Resigns From CD Projekt Red Following Workplace Allegations

The workplace culture at CD Projekt Red has been an ongoing topic of conversation in the gaming community in recent years and the launch of Cyberpunk 2077 has ensured that it will never be the same again. Where the road leads for the Polish studio remains to be seen, but the most recent news for CDPR is that Witcher 3 director Konrad Tomaszkiewicz has officially resigned. 

After several months of internal investigations regarding bullying, also referred to as "mobbing," Tomaszkiewicz was found not guilty of the allegations against him. The ruling was revealed via an in-house email obtained by Bloomberg where the director stated he was leaving the company. "Nonetheless, a lot of people are feeling fear, stress, or discomfort when working with me," he said. The letter also contained an apology to the team for the "bad blood" involved and announced his departure. 

The email continued, saying that the decision was mutual involving himself and the board. He added that he will be using this opportunity to work on himself and to begin the "long and arduous process" of changing and becoming a better person. Something we all strive to do in our daily lives, and is a goal worth supporting. 

With a new The Witcher project previously confirmed from CD Projekt Red, it is reported that Tomaszkiewicz was originally slated to lead that creative charge. That will now no longer be the case, making it another decision the company must face, one of many, when venturing into the future. 

Regarding what's next for the Polish studio, the team recently opened up a brand new space to work on new projects, including more for Cyberpunk 2077 and a mysterious new Witcher game. Following the success of the Netflix adaptation of Geralt and co., the future of the gaming counterpart to The Witcher franchise could go anywhere. CD Projekt Red must also determine if it wants to pursue the planned multiplayer component for Cyberpunk 2077, something it mentioned earlier this year was now up in the air in the wake of so many post-launch updates needed to get the game up to standard and back on the PlayStation storefront. 

To learn more about the road to Cyberpunk 2077's launch and what came after, you can check out our dedicated game hub right here.

Thoughts on the recent change seen with the departure of The Witcher 3 director? What are you hoping happens next concerning CD Projekt Red and Cyberpunk 2077? Sound off with your thoughts in the comment section below. 

Posted on 4 May 2021 | 8:39 pm

Here's What You Can Expect From Star Wars Day In Video Games

With no Star Wars movies on the immediate horizon, and most of the live-action Disney+ shows currently filming, this year's Star Wars Day celebration hasn't been filled fireworks, but the day did start with a bang with the release of the first episode of The Bad Batch. This excellent continuation of The Clone Wars animated series was followed up with a little big of gaming collectible news: two awesome Black Series action figures based on Jedi: Fallen Order.

If the day's festivities have you itching to play a Star Wars game, you will find new content in a handful of titles. Star Wars Squadrons, the awesome dogfighting experience from developer EA Motive, received a small update in the form of new starfighter paint jobs (for the A-Wing and TIE Interceptor), as well as lightsaber cockpit items. In a tweet, EA says this is the final cosmetic drop that will be added to Squadrons.

If your interest lies in the mobile game Galaxy of Heroes, you can unlock a few of the members of The Bad Batch, who you can see in the tweet below utilize their unique talents from the show.

The Bad Batch has arrived at the Holotables in #GalaxyOfHeroes! Unlock 4 new marquee characters based on the unstoppable specialized Clone Force 99 strike team.

— EA Star Wars (@EAStarWars) May 4, 2021

EA is also inviting The Sims Freeplay fans to return to their virtual homes to obtain a bunch of free stuff, such as a Rebel Fighter Pilot Suit, Grogu statue, lightsaber wall lights, and costumes for Darth Vader and Princess Leia.

Minecraft players can log in to receive a free R2-D2 beanie, and also find new items and emotes in the character creator. Also of note today, Tsum Tsum added both The Mandalorian and Grogu as unlockable characters, and in Disney Emoji Blitz, you can unlock Jabba the Hutt as an emoji if you complete his challenge. No matter where you look, most Star Wars games are discounted today or have some kind of new content to dive into or unlock.

Posted on 4 May 2021 | 8:25 pm

Hasbro Annoucences Two New Star Wars Jedi: Fallen Order Action Figures

Star Wars Jedi: Fallen Order is a gift that keeps on giving. We may have to wait to see if Cal Kestis and his adorable droid BD-1 return in a video game sequel, but until then, Hasbro continues to keep the game's spirit alive and well through its awesome Black Series of action figures.

Today, as a part of the May 4 Star Wars Day celebration, Hasbro announced two new Jedi: Fallen Order figures. No, we're not getting the coveted Greez Dritus figure just yet, but we are getting a Nightbrother warrior! This is a pick no one saw coming, and will be a great addition to the ever-expanding lineup of figures based on this game.

Hasbro also revealed an awesome Flametrooper figure is on the way. This sculpt has shades of Ralph McQuarrie's brilliance to it, and I love how the tip of the gun is flaming hot. You can see both figures loose and boxed in the gallery below:

Click image thumbnails to view larger version



Although they were just announced, you'll have to wait until an unspecified time in fall to add them to your collections. Both figures will be sold exclusively at GameStop, and are a part of the retailers long-running Gaming Greats Black Series, which is home to numerous figures from Knights of the Old Republic and the Battlefront games. You will have the chance to ensure you get them early however when preorders go live tomorrow at 1 p.m. ET.

Let us know what you think of these figures in the comments section below, and we hope you have a great rest of your Star Wars Day!


Disclaimer: GameStop is the parent company of Game Informer

Posted on 4 May 2021 | 7:24 pm

New Xbox Series X Wireless Controller In Daystrike Camo Is Now Available

Late last March, Microsoft revealed two new Xbox Series X wireless controllers with the Electric Volt (which looks almost radioactive) and the Daystrike Camo Special Edition controller. Electric Volt became available last month to order and now it's the red camo design's time to shine. 

The Daystrike Camo wireless controller is more in-line with previous designs for Xbox. Xbox loves its camo, and this red take definitely carries on that tradition. This is the third Xbox Wireless Controller to debut from the ever-growing camo line following the Night-Ops Camo and the Arctic Camo. It's important to note that this controller will work on both Xbox Series systems as well as the Xbox One. 


The newest controller, seen above, includes textured grips across the top of the surface where the bumpers are in order to "keep your grip locked in and on target." 

I'm not a big camo fan myself, but I remember the Arctic version of this design being really popular with Xbox fans. I did dive in with the Electric Volt controller though, because I'm a sucker for anything brighter than my future. With new designs being revealed and becoming available to buy, hopefully this means that Microsoft is considering bringing back its Design Lab, a create-your-own-controller feature that allowed Xbox players to design their own peripheral with special color options and engraving tools. If you go to the Xbox Design Lab website currently, it just has this simple message: "BRB, we're making some changes." Hopefully, more will be announced soon. Maybe during E3? 

With three varying tones of red splashed in with a black and grey backdrop, Microsoft designed this one with a "streetwear vibe" in mind. The Daystrike Camo Special Edition controller is available now for $69.99. For those interested, you can scoop up this bad boy right here

Thoughts on the latest Xbox wireless controller from Microsoft? If you could create your dream custom controller, what would it look like? Shout out those thoughts loud and proud in the comment section below! 

Posted on 4 May 2021 | 6:21 pm

Disney Debuts "Real" Lightsaber For Forthcoming Starcruiser Vacation

Click to watch embedded media

Star Wars: Galactic Starcruiser is a two-night vacation getaway that will debut at Walt Disney World Resort in Florida in 2022. As amazing as the Galaxy's Edge theme park is, this vacation sounds like it will be the closest we come to living in a galaxy far, far away. When you arrive at the resort, you'll step into a launch pod that will rocket you through hyperspace to the starship Halcyon. From the moment the doors open, everything around you will be Star Wars themed. Your room's windows look out into space, you'll be dining in a room filled with Star Wars characters, and you'll even have a chance to train with the Jedi.

Construction of the Halcyon is underway, but we haven't seen anything official yet other than concept art (which you can see below). Today Disney is giving us a taste of what we can expect. It's a small thing, but it should open the eyes of Star Wars fans. The video above shows a new lightsaber created by Imagineering Research and Development. In a blog post on Disney Parks' site, it sounds like this saber may not be something we can buy when the resort opens, and instead will be an attraction. "Watching that lightsaber activate right before your eyes will be just one of the countless ways that, from the moment you arrive to the moment you depart, you’ll be plunged into a Star Wars story where your decisions and actions – or even the casual conversations you may have – determine how your personal journey unfolds."

Click image thumbnails to view larger version



We still don't know everything about this vacation, but the main attraction right now sounds like it's the dining experience. Called the Crown of Corellia Dining Room, you'll get a taste of the famed planet known for its shipyards – one of which crated the Millennium Falcon. As you eat, you'll be listening to songs performed by a purple Twi'lek.

Disney's blog says, "this isn't storytelling – it's storyliving, where you'll see, feel, and live Star Wars in a whole new way." It sounds like a fun weekend, but we have to wonder how much of our savings we'll have to fork out to make the journey to the Halcyon.

Posted on 4 May 2021 | 4:02 pm