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Gamasutra News

Get a job: These teams and more are hiring Programmers and Engineers now!

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...

Posted on 24 January 2020 | 10:47 pm

Google deal lands Activision Blizzard esports events exclusively on YouTube Gaming

The newly forged partnership also sees Activision Blizzard using Google Cloud as its 'preferred provider' for game hosting infrastructure moving forward. ...

Posted on 24 January 2020 | 10:17 pm

Video Game Deep Cuts: Eternal Doom, Temtem Touryst

The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more. ...

Posted on 24 January 2020 | 9:53 pm

Don't Miss: How a ragtag band of modders restored Star Wars KOTOR II

How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game. ...

Posted on 24 January 2020 | 9:21 pm

Counterplay Games' Duelyst is going offline for good in February

Duelyst, the 2016 digital card game from Counterplay Games, is going offline for good next month. The news was shared over on the free-to-play game†™s Steam page earlier today. ...

Posted on 24 January 2020 | 9:01 pm

Video: A game dev's guide to the UX of engagement and immersion

At GDC 2017 UX designer Celia Hodent discusses the UX challenges of retention and how to use cognitive science and the scientific method to make your game enjoyable and engaging in the long term. ...

Posted on 24 January 2020 | 8:56 pm

Hero bans work for some games but aren't a fit for Overwatch, argues Jeff Kaplan

"Sometimes the right design decision for one game, is a terrible decision for another game †" even if the two games are very similar." ...

Posted on 24 January 2020 | 8:18 pm

Blog: Understanding the 4X genre through an RPG lens

Why Not Games programmer and designer Nikhil Murthy analyses the role-playing of 4X games. ...

Posted on 24 January 2020 | 6:57 pm

Blog: Fixing random encounters with area tracking

Taking a look at the classic RPG mechanic of random encounters and how we can turn the often scorned mechanic into a beloved part of any exploration game. ...

Posted on 24 January 2020 | 4:57 pm

GDC State of the Industry: Game devs shifting focus to next-gen consoles

Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals! ...

Posted on 24 January 2020 | 4:57 pm

A fleet of Arwings were just spawned in vanilla Ocarina of Time for the first time ever

In an apparent world first, a speedrunner has managed to spawn a fleet of Arwings in the vanilla version of The Legend of Zelda: Ocarina of Time without using a cheat device. ...

Posted on 24 January 2020 | 3:17 pm

Blog: Choosing the best compression mode for your addressable groups

Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost. ...

Posted on 24 January 2020 | 1:55 pm

THQ-owned Amplifier Game Invest opens new studio in Sweden

Amplifier Game Invest has cut the ribbon on a new game development studio called River End Games in Gothenburg, Sweden. ...

Posted on 24 January 2020 | 1:54 pm

Road to the IGF: inkle's Heaven's Vault

Heaven's Vault follows an archaeologist trying to translate a lost language in an ancient Nebula, finding its hidden meanings one symbol at a time. ...

Posted on 24 January 2020 | 7:25 am

Court rules Nintendo's strict digital pre-order policies don't violate EU laws

A consumer rights case kicked off in 2018 has ended for now, with a German judge dismissing accusations that Nintendo†™s strict digital no refund policy violated the EU's Consumer Rights Direction. ...

Posted on 23 January 2020 | 11:42 pm