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Video: The highs and lows of Hitman's episodic release

Io Interactive's Hannes Seifert shares the highs and lows of transforming Hitman into an episodic release title. ...

Posted on 18 January 2019 | 11:34 pm

Cloud Imperium Games spent $4M a month in 2017 developing Star Citizen

Cloud Imperium Games, the studio behind Star Citizen and Squadron 42, released an eight-page accounting document a few weeks ago which shows how the company has spent its income since 2012. ...

Posted on 18 January 2019 | 9:12 pm

Weekly Jobs Roundup: Wargaming, Digital Extremes, and more are hiring now!

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...

Posted on 18 January 2019 | 9:00 pm

Microsoft says its game streaming service has an advantage thanks to Xbox

Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition.  ...

Posted on 18 January 2019 | 8:44 pm

Don't Miss: A postmortem of DrinkBox Studios' Guacamelee!

Learn about the development of the popular and acclaimed Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction. ...

Posted on 18 January 2019 | 7:52 pm

Starbreeze delays console release of Overkill's The Walking Dead

The decision to hold off on releasing the console version comes months after low sales of the PC release prompted Starbreeze to cut costs across the board. ...

Posted on 18 January 2019 | 6:46 pm

Make time to learn from industry leaders at GDC 2019's Dev Days!

Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more! ...

Posted on 18 January 2019 | 6:30 pm

Road to the IGF: Greg Lobanov's Wandersong

Singing is the only way to interact with the people and puzzles of Wandersong, tasking players with using their voice to improve the lives of those they meet. ...

Posted on 18 January 2019 | 6:06 pm

GDC 2019 offers a full day of cutting-edge machine learning talks!

At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial! ...

Posted on 18 January 2019 | 4:55 pm

Netflix claims Fortnite is now a bigger competitor than HBO

Streaming mogul Netflix claims Fortnite is now a bigger competitor than other media companies like Game of Thrones and True Detective producer HBO. ...

Posted on 18 January 2019 | 4:03 pm

Blog: The elegance of first-time user experience in The Lab

A deep-dive into the first few minutes of Valve's virtual reality playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully. ...

Posted on 18 January 2019 | 4:03 pm

Splash Damage has released the full game design document for Dirty Bomb

Developers and fans can now learn how Splash Damage brought the title to life by poring over hundreds of pages of designs, sketches, system notes, concept art, biro drawings, and more.  ...

Posted on 18 January 2019 | 2:49 pm

Blog: How to make the marriage between cinema and games last

Netflix's attempt at gamifying cinema with Bandersnatch is a commendable effort but leaves more to be desired. Here's how it might benefit from a deeper understanding of the psychology of games. ...

Posted on 18 January 2019 | 2:01 pm

A closer look at the deck-building hack-and-slash success, Book of Demons

Book of Demons is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success. ...

Posted on 18 January 2019 | 9:11 am

Video: Brain training for game developers

In this GDC 2012 talk, game developer Scott Crabtree presents a series of brain games that can help game developers keep their minds sharp for making their own wonderful games. ...

Posted on 17 January 2019 | 11:16 pm