FromSoftware Sekiro: Shadows Die Twice

March 29, 2019

Sekiro - Shadows Die Twice

I must be a sadomasochist as last weekend I picked up Fromsoftware’s latest title Sekiro: Shadows Die Twice πŸ™‚

As with the other titles I’ve played of theirs on the PlayStation 4 (Dark Souls 2 & 3, BloodBorne) the game play World and levels are in a league of their own, but nothing prepared me for the difficulty challenge πŸ™‚

Now I wasn’t coming into this blind; I’ve recently completed DS3 & BB.

What makes Sekiro different?
Success is based on skill.

This may seem like a flippant statement, but in prior FromSoftware titles if one was having issues with an area or boss, you could grind out experience and level up, maybe update weapons, and even recruit another player to help you finish off an opponent that was destroying you time after time… in Sekiro you cannot.

I’m enjoying how their is no narrative to hold your hand, exploring and accidental missteps open up routes once thought locked.

The grapple hook adds a vertical element to the levels, and allows for quick movement.

Aggression pays. While it’s always good to block, dodge, and counter, getting in hits while you can is paramount to victory, certainly over the mini-bosses, and there seems to be plenty of them.

These bosses take on a variety of shapes and sizes, while still fitting into the Shinobi Japan theme.

I’m heading back to it and will add more after I have more play time πŸ™‚

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